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Figueroa Flores, Jorge Francisco – Digital Education Review, 2015
One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy,…
Descriptors: Second Language Learning, Learning Motivation, Technology Integration, Teaching Methods

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