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Heqiu Song; Emilia I. Barakova; Jaap Ham; Panos Markopoulos – British Journal of Educational Technology, 2024
Research on the educational applications of social robots has shown how they can motivate children and help improve academic learning outcomes. Here, we examine how robots can support skill learning and, more specifically, musical instrument practice. Drawing from social facilitation theory and evaluation apprehension theory we expected that the…
Descriptors: Music Education, Music Activities, Music Techniques, Musical Instruments
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Aksoy, Yakup – International Journal of Education and Literacy Studies, 2023
The fact that the violin is a fretless instrument brings along intonation problems both in its performance and in its education. The introduction of technology into educational environments day by day, has led to the need to try different methods besides the traditional methods for solving intonation problems. The aim of this study is to examine…
Descriptors: Music Education, Musical Instruments, Educational Technology, Computer Assisted Instruction
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Ho, Tracy Kwei-Liang; Lin, Huann-shyang; Chen, Ching-Kong; Tsai, Jih-Long – British Journal of Educational Technology, 2015
Traditional methods of teaching music are largely subjective, with the lack of objectivity being particularly challenging for violin students learning vibrato because of the existence of conflicting theories. By using a computer-based analysis method, this study found that maintaining temporal coincidence between the intensity peak and the target…
Descriptors: Teaching Methods, Music Education, Musical Instruments, Computer Assisted Instruction
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Bamberger, Jeanne – Music Educators Journal, 1973
Musicologists at Massachusetts Institute of Technology under a National Science Foundation grant suggest that computer-related gagdets can nurture a musicality quality in students. (DS)
Descriptors: Computer Assisted Instruction, Electronic Equipment, Music, Music Activities
Ashton, David M. – 1973
The primary objective of this project was to design a responsive environment using a computer-controlled organ for children to learn music principles. Three secondary objectives set in the development of this environment were to create the means for: 1) entering, storing, and replaying complex music; 2) viewing the time-space relationships…
Descriptors: Computer Assisted Instruction, Computer Graphics, Developmental Programs, Educational Technology