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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Foukal, Martha D.; Lawrence, Edith C.; Williams, Joanna L. – Mentoring & Tutoring: Partnership in Learning, 2016
Being a youth mentor is popular among college students, yet little is known about how their initial characteristics are related to mentoring satisfaction. Survey data from college women enrolled in a youth mentoring program (n = 158) and a comparison group (n = 136) were analyzed to determine how initial characteristics of youth mentors (a) differ…
Descriptors: Mentors, Females, College Students, Satisfaction
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Mandeville-Norden, Rebecca; Beech, Anthony R. – Journal of Interpersonal Violence, 2009
Cluster analysis of psychometric data measuring offense-specific and socioadequacy problems from a sample of 437 untreated child molesters was carried out. This analysis identified three clusters: Cluster 1 contained men who reported low levels of self-esteem and intimacy and an inability to deal with negative emotions, Cluster 2 contained men who…
Descriptors: Child Abuse, Intimacy, Multivariate Analysis, Psychometrics