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Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Peer reviewedMarchionini, Gary; Komlodi, Anita – Annual Review of Information Science and Technology (ARIST), 1998
Examines the current state of user interface design for information seeking. Topics include technology push and interdisciplinarity; research and development; literature trends; user-centered interface design; information seeking in electronic environments; online information retrieval system interfaces; online public access catalog interfaces;…
Descriptors: Computer Interfaces, Computer System Design, Futures (of Society), Information Retrieval
Reisman, Sorel – 1994
This book contains 18 chapters, written by different authors, on preparing for the future of multimedia computing (MMC). It is organized into four sections which focus on the following areas respectively: technology, applications and benefits, applications and development, and end users. The first section concerns the relationship between MMC…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, Digital Computers
Strommen, Erik – 1994
An evaluation of a CD-ROM multimedia component of a first grade science curriculum, the IBM/CTW "Through the Woods," is presented. The presentation offers hands-on activities related to forest ecology, such as virtual nature walks. Children participating in the study (n=95) displayed ability to use the technology, a high degree of affect…
Descriptors: Computer Interfaces, Computer Software Evaluation, Computer Uses in Education, Courseware
Taylor, Wayne – 1997
Undertaken in conjunction with a larger study that investigated the educational efficacy of students building their own virtual worlds, this study measures the reactions of students in grades 4-12 to the experience of being immersed in virtual reality (VR). The study investigated the sense of "presence" experienced by the students, the…
Descriptors: Computer Graphics, Computer Interfaces, Computer Uses in Education, Display Systems
Hey, Jessie – 1996
With the explosion in information resources being developed by computer scientists, subject specialists, librarians, and commercial companies, the challenge for the information professional is to keep abreast of the most significant developments and to distill the information for a wide range of users. This paper looks at some of the developments…
Descriptors: Artificial Intelligence, Cataloging, Computer Interfaces, Computer Science
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces
Peer reviewedDeines-Jones, Courtney – Library Hi Tech, 1996
Libraries should seek to serve the disabled by accommodating special needs in physical and intellectual access to the Internet. Some possible enhancements include (1) screen magnifiers; (2) voice interfaces; (3) braille displays; (4) alternative keyboard options; (5) spacious and adjustable workstation areas; (6) provision of remote access; and…
Descriptors: Access to Computers, Access to Information, Accessibility (for Disabled), Braille
Scarlatos, Lori L. – Interactive Technology and Smart Education, 2006
Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance…
Descriptors: Museums, Mathematical Concepts, Mathematics Instruction, Problem Solving
Hemard, Dominique – ReCALL, 2004
Whilst the potential of online Computer Assisted Language Learning (CALL) in terms of access, immediacy and exposure is widely acknowledged, as yet remarkably little is known about its impact on the user population, be they language teachers or learners. Indeed, beyond its technological development, online CALL design is still affected by a dearth…
Descriptors: Computer Assisted Instruction, Evaluation Methods, Student Experience, Second Language Learning
Tillman, Michael L. – 1997
This paper examines hypermedia design and draws conclusions about how educational research and theory applies to various aspects of World Wide Web (WWW) homepage design. "Hypermedia" is defined as any collection of information which may be textual, graphical, visual, or auditory in nature and which may be accessed via a nonlinear route.…
Descriptors: Access to Information, Cognitive Processes, Computer Graphics, Computer Interfaces
Ma, Wei-hsiu; Du, David H. C.; Lee, Yen-Jen; Su, Dongli; Lin, Mengjou – 1998
This paper describes an authoring tool, Visual Constructor, that is being developed to help users without technical knowledge to create and organize World Wide Web-based course contents. The following goals of Visual Constructor are highlighted: (1) it does not require any knowledge of evolving Web technology; (2) the user interface is easy to…
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software Development, Computer System Design
Dix, Alan J.; Finlay, Janet E.; Abowd, Gregory D.; Beale, Russell – 1998
This book examines human-computer interaction (HCI), with a focus on designing computer technology to be more usable by people. The book provides a multi-disciplinary approach to the subject through a synthesis of computer science, cognitive science, psychology, and sociology, and stresses a principled approach to interactive systems design that…
Descriptors: Cognitive Psychology, Computer Interfaces, Computer Science, Computer System Design
Peer reviewedBrewster, JoAnne – Teaching of Psychology, 1996
Examines the techniques used in teaching an abnormal psychology class in a multimedia environment with two computers and a variety of audiovisual equipment. Students respond anonymously to various questions via keypads mounted on their desks, then immediately view and discuss summaries of their responses. (MJP)
Descriptors: Computer Attitudes, Computer Interfaces, Computer Mediated Communication, Computer Oriented Programs
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development

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