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Mou, Tsai-Yun; Jeng, Tay-Sheng; Chen, Chien-Hsu – Educational Research and Reviews, 2013
This research focused on a new method in the development of animation story content, which could shorten the creation process and arouse new ideas. Two phases of experiments were conducted to explore this reversed model. The first phase is a pretest of participants' creativity, which was a base for further examination the relationship between…
Descriptors: Creativity, Creativity Tests, Task Analysis, Animation
Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production
Brunvand, Stein – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
Through the use of Web 2.0 technologies the production and distribution of professional digital video content for use in teacher education has become more prevalent. As teachers look to learn from and interact with this video content, they need explicit support to help draw their attention to specific pedagogical strategies and reduce cognitive…
Descriptors: Teacher Education, Best Practices, Video Technology, Teacher Education Programs
Xu, Richard Y. D.; Jin, Jesse S. – International Journal of Distance Education Technologies, 2007
This article presents a schematic application of computer vision technologies to e-learning that is synchronous, peer-to-peer-based, and supports an instructor's interaction with non-computer teaching equipments. The article first discusses the importance of these focused e-learning areas, where the properties include accurate bidirectional…
Descriptors: Computer System Design, Program Development, Program Implementation, Electronic Learning

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