NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
Martin, Linda C. – Performance Improvement, 2000
Understanding how to include interactivity when designing multimedia-based training (MBT) storyboards is a major key for a successful MBT. Discusses the basic formats of interactions and when to use each format. Describes how to storyboard and areas to address, including: the display area, prompts, branching, programming and graphics notes,…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Interaction
Schwier, Richard A.; Misanchuk, Earl R. – 1996
Dynamic discussions have begun to emerge concerning style of presentation on world wide web sites. Some hypertext markup language (HTML) designers seek an intimate and chatty ambience, while others want to project a more professional image. Evaluators see many sites as overdecorated and indecipherable. This paper offers suggestions on selecting…
Descriptors: Computer Graphics, Computer Interfaces, Design Preferences, Electronic Publishing
Schaeffer, Randy S.; Bateman, William – 1996
State-of-the-art computers being used today for instructional multimedia products have monitors capable of displaying millions of different colors. Designers are given virtually unlimited control over the factors that govern the display of these colors. This paper examines how color is displayed on computer monitors and interrelationships with how…
Descriptors: Color, Design Preferences, Guidelines, Instructional Design
Hedman, Anders; Lenman, Soren – 2002
This paper compares and discusses the results from two user studies of interactive television (ITV) with a total of 50 subjects. The interfaces of two different ITV information services were studied: one with a place-like interface rich in graphics, animation and audio, and the other a simple interface with text and still images. In the first…
Descriptors: Animation, Audiovisual Aids, Comparative Analysis, Computer Graphics
Peer reviewed Peer reviewed
Kim, Su Hee; Eastman, Caroline M. – Journal of the American Society for Information Science, 1999
Describes an experiment in which presentation size and text length is varied in a HyperCard application. Students performed a fact-retrieval task from a reference handbook. No interaction is found between these two independent variables. Performance is significantly better for the longer texts, but no significant difference is found for the two…
Descriptors: Computer Software Development, Computer System Design, Design Preferences, Electronic Text
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Misanchuk, Earl R.; Schwier, Richard A. – 1996
The hypertext markup language (HTML) used to develop pages for the world wide web also has potential for use in creating some types of multimedia instruction destined for CD-ROMs. After providing a brief overview of HTML, this document presents pros and cons relevant to CD-ROM production. HTML can offer compatibility to both Windows and Macintosh…
Descriptors: Authoring Aids (Programming), Computer Graphics, Design Preferences, Foreign Countries
Boling, Elizabeth; Ma, Guoping; Tao, Chia-Wen; Askun, Cengiz; Green, Tim; Frick, Theodore; Schaumburg, Heike – 1999
Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the…
Descriptors: Comparative Analysis, Computer Graphics, Computer Interfaces, Computer Software Development
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development
Zhao, Zhengmai; Hu, Jian – 1996
This paper presents an information retrieval system for delivering educational visual materials through the World Wide Web. The system is designed to meet the following user requirements: lecturers prefer direct control over their visual resources; lecturers demand a browser-based interface that will allow them to create and modify their online…
Descriptors: Access to Information, Architectural Education, Computer Assisted Instruction, Computer Interfaces
Small, Ruth V. – 1997
As the number of World Wide Web sites continues to grow at an explosive rate, the need for design guidelines also increases. Although there are a number of resources that provide guidance on structure and content, few address the motivational aspects of Web sites. The Website Motivational Analysis Checklist (WebMAC) was developed to help diagnose…
Descriptors: Attention Control, Computer Graphics, Computer Networks, Data Collection