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Obara, Yuki; Kashihara, Akihiro – International Association for Development of the Information Society, 2017
Presentation is one of the important activities in research to publish research results. When we create presentation documents (P-documents for short), it is important to compose presentation structure (P-structure for short) that represents what to present and how to sequence the contents. To create proper P-documents, we need to learn how to…
Descriptors: Research Reports, Research Skills, Material Development, Instructional Materials
Schreiber, Christof; Klose, Rebecca – Teachers and Curriculum, 2017
Audio-podcasts offer notable opportunities for oral representation of mathematical content through digital media--not only for teacher education but also in primary schools. This article deals with the process of creating such podcasts, as well as their uses in schools, university teaching and research. We allow for various learning groups--which…
Descriptors: Mathematics Instruction, Multimedia Materials, Multimedia Instruction, Student Developed Materials
McKerlich, Ross; Ives, Cindy; McGreal, Rory – International Review of Research in Open and Distance Learning, 2013
The open educational resources initiative has been underway for over a decade now and higher education institutions are slowly adopting open educational resources (OER). The use and creation of OER are important aspects of adoption and both are needed for the benefits of OER to be fully realized. Based on the results of a survey developed to…
Descriptors: Educational Resources, Open Source Technology, Use Studies, Technology Uses in Education
Simpson, Carol – Book Report, 1997
Explains the new agreement on Fair Use Guidelines for Educational Multimedia, which provides concrete limits on the types and amounts of material that may be included in multimedia works created by teachers and students. The four tests of fair use that apply to all copyrighted materials in schools are also discussed. (Author/LRW)
Descriptors: Copyrights, Fair Use (Copyrights), Guidelines, Material Development
Crockett, Tom – 1998
Now mandated in a number of states, student portfolios are being adopted by many local school systems. Using the metaphor of travel, this guide presents practical and innovative ideas for working with student-managed portfolios--from planning and preparation to maintenance and evaluation. After describing what portfolios are and offering a…
Descriptors: Academic Achievement, Elementary Education, Evaluation Criteria, Experiential Learning
Liu, Min; Hsiao, Yu-Ping – 2001
This paper reports a research practice of engaging middle school students to be multimedia designers using a project-based learning approach. Specifically, it addresses two questions: whether a learner-as-multimedia-designer environment can increase middle school students' motivation toward learning; and whether the middle school students'…
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Environment, Instructional Design
Caughlin, Janet – 1999
This guide for teachers to the Microsoft PowerPoint multimedia presentation program begins with a section that introduces what PowerPoint is and why teachers should use it, Windows 95/98 basics, Macintosh basics, getting started, PowerPoint toolbars, and presentation tips. The next section discusses learning PowerPoint, including creating a…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
Handler, Marianne G.; Dana, Ann S. – 1998
This book provides a framework for offering students ways to share information with a real audience and is intended to assist teachers in operating hypermedia software and in using instructional strategies and learning environments that provide opportunities for student collaboration. The curriculum ideas presented in this book have been developed…
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Cooperative Learning
Downs, Elizabeth; Clark, Kenneth – Technology Connection, 1997
Presents guidelines for media specialists to help faculty and students in designing and producing multimedia presentation programs. Notes the importance of simplicity coupled with creativity. Discusses design principles for color, text, graphics, and special effects. (AEF)
Descriptors: Color, Computer Graphics, Computer Software Development, Creativity

Liu, Min; Rutledge, Keith – Journal of Educational Computing Research, 1997
Examines the learning benefits of a learner-as-designer environment simulating a real-world multimedia production house and its impact on at-risk high school students. Students showed a significant growth in their value of intrinsic goals and achieved several critical design skills. The experience provided many students, who could not otherwise…
Descriptors: Academic Achievement, At Risk Persons, Computer Software Development, Educational Environment
Tanaka, Hiroyuki – 1998
This paper describes the expertise that teachers need to acquire in order to facilitate pupils' self-expression with multimedia. The central idea behind the argument is that multimedia is a creative tool for children and that multimedia learning in the near future is expected to be "Learning by Producing." In such a context of creative…
Descriptors: Creative Expression, Curriculum Development, Educational Technology, Elementary Secondary Education
Barker, Bruce O. – 1999
This paper discusses the changing role of teachers and students working on the World Wide Web and outlines the following eight characteristics and associated descriptors of the engaged learning model: (1) vision of learning (responsible, strategic, energized, collaborative); (2) tasks (authentic, challenging, multidisciplinary); (3) assessment…
Descriptors: Computer Uses in Education, Consortia, Databases, Educational Resources