Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Business Communication… | 1 |
Electronic Journal of… | 1 |
International Journal of… | 1 |
Simulation & Gaming | 1 |
Universal Journal of… | 1 |
Author
Askun, Cengiz | 1 |
Baker, William H. | 1 |
Boling, Elizabeth | 1 |
Brittain, Michael | 1 |
Chambers, Mark | 1 |
Collis, Betty | 1 |
Frick, Theodore | 1 |
Green, Tim | 1 |
Hoefakker, Ruud E. | 1 |
Hopner, Christian | 1 |
Hummel, Hans G. K. | 1 |
More ▼ |
Publication Type
Speeches/Meeting Papers | 9 |
Reports - Descriptive | 7 |
Journal Articles | 5 |
Reports - Evaluative | 4 |
Reports - Research | 3 |
Guides - Non-Classroom | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 1 |
Audience
Location
Germany | 2 |
Denmark | 1 |
Malaysia | 1 |
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri – Universal Journal of Educational Research, 2016
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…
Descriptors: Courseware, Multimedia Instruction, Multimedia Materials, Semitic Languages
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Baker, William H. – Business Communication Quarterly, 2006
Business communication courses are ideal for teaching visual communication principles and techniques. Many assignments lend themselves to graphic enrichment, such as flyers, handouts, slide shows, Web sites, and newsletters. Microsoft Publisher and Microsoft PowerPoint are excellent tools for these assignments, with Publisher being best for…
Descriptors: Business Communication, Instructional Materials, Visual Aids, Curriculum Enrichment
Xu, Richard Y. D.; Jin, Jesse S. – International Journal of Distance Education Technologies, 2007
This article presents a schematic application of computer vision technologies to e-learning that is synchronous, peer-to-peer-based, and supports an instructor's interaction with non-computer teaching equipments. The article first discusses the importance of these focused e-learning areas, where the properties include accurate bidirectional…
Descriptors: Computer System Design, Program Development, Program Implementation, Electronic Learning
Schiferl, Ellen – 1993
Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art…
Descriptors: Art Education, Courseware, Design Preferences, Higher Education
Collis, Betty; Winnips, Koos – 1998
This paper describes how the authors use a mixture of World Wide Web (WWW)-based functionalities and new didactics to teach educational technology students at the University of Twente (Netherlands) about the design of WWW-based learning environments. Topics discussed include: (1) the content of courses about the design of educational WWW…
Descriptors: Course Content, Courseware, Design Preferences, Educational Environment
Lyardet, Fernando; Rossi, Gustavo; Schwabe, Daniel – 1998
This paper shows how to use design patterns for building educational multimedia applications. The first section summarizes design issues related to organizing the information, the organization of the interface, and implementation. Navigating through information is covered in the second section, including problems, motivations, and solutions, and…
Descriptors: Computer Interfaces, Computer Software Development, Computer Uses in Education, Courseware
Wedekind, Joachim; Lechner, Martin; Tergan, Sigmar-Olaf – 1998
This paper presents an approach for developing flexible Hypermedia Learning Environments (HMLE) and applies this theoretical framework to the creation of a layered model of a hypermedia system, called HyperDisc, developed at the German Institute for Research on Distance Education. The first section introduces HMLE and suggests that existing…
Descriptors: Computer Assisted Instruction, Courseware, Design Preferences, Distance Education
Boling, Elizabeth; Ma, Guoping; Tao, Chia-Wen; Askun, Cengiz; Green, Tim; Frick, Theodore; Schaumburg, Heike – 1999
Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the…
Descriptors: Comparative Analysis, Computer Graphics, Computer Interfaces, Computer Software Development
Orngreen, Rikke – Electronic Journal of e-Learning, 2004
Experience with case teaching, both at the Copenhagen Business School and also on a more large scale world basis, shows that students often do not carry out the kind of high level analysis of a case, which the case teaching paradigm claim it can encourage. Also, as the worlds of digital, multimedia and web-based educational environments emerge,…
Descriptors: Case Method (Teaching Technique), Electronic Learning, Teaching Methods, Case Studies
Makrakis, Vasilios – 1998
This paper presents a set of guidelines for the design of computer-supported distance multimedia that enables collaborative distance learning. The first section provides an overview of distance learning and discusses teacher and student roles in a collaborative distance learning environment. Conditions for effective collaborative learning are…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development, Cooperative Learning
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development
Neumann, Gaby; Ziems, Dietrich; Hopner, Christian – 1998
This paper introduces a multimedia-based educational system on logistics developed at the University of Magdeburg (Germany), reports on development and implementation of the prototype, and discusses ideas for redesign. The system was tested, used, and evaluated at the university and within a European network of 24 universities, colleges, and…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Brittain, Michael; Chambers, Mark; Marriott, Philip – 1998
This paper reports on the first phase of a research project undertaken by a team at the University of South Australia and Victoria University of Wellington (New Zealand) to design and deliver educational applications of digital learning media and to identify criteria for assessment of the efficacy and quality of the use of such media from a…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Constructivism (Learning)