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Kafai, Yasmin; Marshall, Sue; Ching, Cynthia Carter – 1998
This paper presents and discusses the results of a project in which seven teams of elementary school students were involved in designing and implementing interactive multimedia resources in science for younger children. During a period of 3 months, students in grades 5 and 6 were divided into teams and met regularly to program the multimedia…
Descriptors: Animation, Computer Software Development, Cooperative Learning, Grade 5
Peer reviewed Peer reviewed
Stoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping
Peer reviewed Peer reviewed
Gardner, Michael – TechTrends, 2001
Describes the planning and design process of "Off the Wall," a student-developed CD-ROM multimedia project about the life and work of artist Chuck Close-the product of a studio-based course in Learning Experiments Design at the University of Georgia. The design includes an element of gaming; text is kept sparse; navigational elements are rendered…
Descriptors: Artists, Computer Graphics, Computer Interfaces, Computer Software Development
Ching, Cynthia Carter; Marshall, Sue; Kafai, Yasmin – 1998
This study examines a 3-month software design activity in which mixed teams of girls and boys designed and implemented multimedia resources. Mixed-gender teams of fifth and sixth graders used Logo MicroWorlds in their classroom to design multimedia encyclopedias about their astronomy unit for use by younger children. In this context, students'…
Descriptors: Computer Software Development, Cooperative Learning, Encyclopedias, Females
Peer reviewed Peer reviewed
Klassen, Tim W. – RSR: Reference Services Review, 1997
The creation of an information technology center at the University of Oregon Science Library is described. Goals included providing access to Internet-based resources and multimedia software, platforms for running science-oriented software, and resources so students can create multimedia materials. A mixed-lab platform was created with Unix-based…
Descriptors: Academic Libraries, Access to Information, Computer Software Development, Higher Education
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
Handler, Marianne G.; Dana, Ann S. – 1998
This book provides a framework for offering students ways to share information with a real audience and is intended to assist teachers in operating hypermedia software and in using instructional strategies and learning environments that provide opportunities for student collaboration. The curriculum ideas presented in this book have been developed…
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Cooperative Learning
Sammons, Dorothy; Strickland, A. W. – 2000
This study examined correlations between teacher characteristics and teacher attitudes toward multimedia development among teachers creating multimedia projects in teacher teams and with students using HyperStudio. Information on personality type, age, gender, grade level, years of teaching, computer experience, and self-reported skill levels was…
Descriptors: Authoring Aids (Programming), Computer Attitudes, Computer Software Development, Correlation
Downs, Elizabeth; Clark, Kenneth – Technology Connection, 1997
Presents guidelines for media specialists to help faculty and students in designing and producing multimedia presentation programs. Notes the importance of simplicity coupled with creativity. Discusses design principles for color, text, graphics, and special effects. (AEF)
Descriptors: Color, Computer Graphics, Computer Software Development, Creativity
Peer reviewed Peer reviewed
Liu, Min; Rutledge, Keith – Journal of Educational Computing Research, 1997
Examines the learning benefits of a learner-as-designer environment simulating a real-world multimedia production house and its impact on at-risk high school students. Students showed a significant growth in their value of intrinsic goals and achieved several critical design skills. The experience provided many students, who could not otherwise…
Descriptors: Academic Achievement, At Risk Persons, Computer Software Development, Educational Environment