NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jung, Jung,; Kim, Dongsik; Na, Chungsoo – Educational Technology & Society, 2016
This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners' comprehension of the content in an animation-based learning environment. An animation-based learning environment was developed specifically for this study. The participants were divided into…
Descriptors: Cognitive Processes, Difficulty Level, Delivery Systems, Animation
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun – Computer Assisted Language Learning, 2016
This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…
Descriptors: Story Telling, Animation, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Frashure, K. M.; Chen, R. F.; Stephen, R. A.; Bolmer, T.; Lavin, M.; Strohschneider, D.; Maichle, R.; Micozzi, N.; Cramer, C. – Science Scope, 2007
Demonstrating wave processes quantitatively in the classroom using standard classroom tools (such as Slinkys and wave tanks) can be difficult. For example, waves often travel too fast for students to actually measure amplitude or wavelength. Also, when teaching propagating waves, reflections from the ends set up standing waves, which can confuse…
Descriptors: Teaching Methods, Middle School Teachers, Learning Activities, Class Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Shiang-Kwei – Journal of Interactive Online Learning, 2006
Online learning courses are generally text-based. Particularly for students who are learning multimedia skills, these courses can be problematic because demonstration and hands-on activities are important in the field of multimedia authoring. This study uses action research techniques and describes the application of onscreen-action-capture…
Descriptors: Online Courses, Experiential Learning, Technology Uses in Education, Action Research