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Fuxing Wang; Xiaoxue Leng; Ziyi Kuang; Tingting Zhao – Journal of Computer Assisted Learning, 2025
Background: Both eye movement modelling examples (EMMEs) and cues guide attention and improve learning in multimedia learning environments. EMME can act as a special form of cue. However, no studies have directly examined whether EMME would be superior to visual cues. Objective: The study was to investigate whether there were advantages of EMME…
Descriptors: Eye Movements, Cues, Attention, Multimedia Instruction
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Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
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Mutlu-Bayraktar, Duygu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2019
In this study, it was aimed to investigate the change blindness that may occur in multimedia learning environments used cueing and signaling effects. For this purpose, a multimedia animation which had some changes about computer parts was designed. Twenty-one undergraduate students participated in the experiment voluntarily. Eye and mouse…
Descriptors: Cues, Multimedia Instruction, Educational Technology, Technology Uses in Education
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Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
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Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2019
Previous studies have shown that students learn better from an online lesson when a gesturing pedagogical agent is added (Mayer & DaPra, 2012; Wang, Li, Mayer, & Liu, 2018). The goal of this study is to pinpoint which aspect of a gesturing pedagogical agent causes an improvement in learning from an online lesson. College students learned…
Descriptors: Multimedia Instruction, Nonverbal Communication, Electronic Learning, Eye Movements
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Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C. – Interactive Learning Environments, 2016
The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…
Descriptors: Cues, Outcomes of Education, Multimedia Instruction, Cognitive Ability
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Park, Sanghoon – Educational Technology & Society, 2015
Animated pedagogical agents have become popular in multimedia learning with combined delivery of verbal and non-verbal forms of information. In order to reduce unnecessary cognitive load caused by such multiple forms of information and also to foster generative cognitive processing, multimedia design principles with social cues are suggested…
Descriptors: Undergraduate Students, Computer Literacy, Cues, Cognitive Processes
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Lin, Lijia; Atkinson, Robert K. – Computers & Education, 2011
The purpose of the study is to investigate the potential benefits of using animation, visual cueing, and their combination in a multimedia environment designed to support learners' acquisition and retention of scientific concepts and processes. Undergraduate participants (N = 119) were randomly assigned to one of the four experimental conditions…
Descriptors: Cues, Scientific Concepts, Time Factors (Learning), Science Instruction
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Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter – Journal of Educational Multimedia and Hypermedia, 2012
The current study investigated whether learning from dynamic and two presentation formats for static visualizations can be enhanced by means of cueing. One hundred and fifty university students were randomly assigned to six conditions, resulting from a 2x3-design, with cueing (with/without) and type of visualization (dynamic, static-sequential,…
Descriptors: Foreign Countries, Cues, Visual Aids, Scientific Attitudes
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de Koning, Bjorn B.; Tabbers, Huib K.; Rikers, Remy M. J. P.; Paas, Fred – Educational Psychology Review, 2009
This paper examines the transferability of successful cueing approaches from text and static visualization research to animations. Theories of visual attention and learning as well as empirical evidence for the instructional effectiveness of attention cueing are reviewed and, based on Mayer's theory of multimedia learning, a framework was…
Descriptors: Cues, Attention, Computer Assisted Instruction, Guidelines
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Arnold, Pip; Pfannkuch, Maxine; Wild, Chris J.; Regan, Matt; Budgett, Stephanie – Journal of Statistics Education, 2011
Computer simulations and animations for developing statistical concepts are often not understood by beginners. Hands-on physical simulations that morph into computer simulations are teaching approaches that can build students' concepts. In this paper we review the literature on visual and verbal cognitive processing and on the efficacy of…
Descriptors: Foreign Countries, Statistics, Learning Theories, Cues
Yung, Hsin I. – ProQuest LLC, 2008
The purpose of this study was to examine the effects of an animated agent that provides instructional scaffolding strategies via a story mnemonic or cuing question with feedback versus instructional scaffolding strategies alone on student achievement of different educational objectives in multimedia learning. Specifically, the study investigated…
Descriptors: Scaffolding (Teaching Technique), Academic Achievement, Educational Strategies, Prompting