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Lim, Fei Victor; Toh, Weimin – Contemporary Educational Technology, 2022
Mobile devices have become increasingly ubiquitous in the contemporary communication landscape. Riding this trend, educational apps have proliferated the market, with many which claim to support and improve children's learning and literacy development. Caregivers are often faced with the challenge of discerning the value of these educational apps…
Descriptors: Educational Technology, Play, Electronic Learning, Handheld Devices
Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Bhatnagar, Neelima; Horcher, Ann-Marie – Information Systems Education Journal, 2023
The study examines the motivating factors driving mobile information systems use (MISU) for mobile learning. The primary objectives include comparing attitudes of students and faculty towards the influence of perceived usefulness (PU), perceived playfulness (PP), and perceived enjoyment (PE) on MISU. Additionally, the influence of personal…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Student Attitudes
Elizabeth Mkori; V. J. Kalungwizi – International Journal of Education and Development using Information and Communication Technology, 2023
This study was carried out at Mpanda Municipal Council in Katavi Region. The study aimed at assessing the factors influencing the use of M-Kilimo, an interactive mobile agriculture platform in communicating agricultural information among extension workers. The specific objectives were to determine the characteristics of Agricultural Extension…
Descriptors: Foreign Countries, Handheld Devices, Information Technology, Agriculture
Aderonke A. Oni; David Ajayi; Oluwarotimi A. Randle – Educational Process: International Journal, 2025
Background/purpose: Although the adoption of mobile games among African students has increased significantly, the factors that influence this adoption have not been fully explored. The goal is to understand mobile gaming adoption in Africa by examining both psychological and external factors. Materials/methods: This study explored the key factors…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Video Games
Meggy Hayotte; Prescilia Roubaud; Barbara Bersia; Véronique Nègre; Fabienne d'Arripe-Longueville – Journal of Attention Disorders, 2024
Objective: This study examined the relationships between ADHD symptomatology, the motivations for physical activity (PA) according to self-determination theory, and the acceptability of three PA promotion technologies (active video game, mobile application, and telehealth) according to the dimensions of the unified theory of acceptance and use of…
Descriptors: Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders), Motivation, Physical Activities
Yu-Chi Chen; Huei-Tse Hou – Journal of Educational Computing Research, 2024
Technologies like ChatGPT and other AI tools have impacted learning by giving students more chances to ask questions and explore knowledge. The inclusion of Non-Player Characters (NPCs) as scaffolding in game-based situated learning activities can have a positive impact on learning. The application of ChatGPT to role-playing has potential;…
Descriptors: Educational Games, Artificial Intelligence, Natural Language Processing, Scaffolding (Teaching Technique)
Ngao, Ayubu; Sang, Guoyuam; Tondeur, Jo; Kihwele, Jimmy Ezekiel; Chunga, Jasmin Omary – Digital Education Review, 2023
Mobile technologies have increasingly been used in education for enhancing teaching and learning among students. The authors reviewed qualitative studies that focused on approaches towards transforming initial teacher education programs with mobile technologies. With the use of meta-ethnography approach, we compared, contrasted and interpreted the…
Descriptors: Educational Change, Preservice Teacher Education, Educational Technology, Handheld Devices
Javid, Zainab Shahzadi; Nazeer, Zohra; Sewani, Rozina; Laghari, Abdullah – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of this study is to investigate the effect of using mobile devices as an instructional tool on teachers' creativity and to promote their usage as instructional tools in educational settings. The research also studies the perceptions of teachers on the effect of using mobile devices as an instructional tool on their creativity…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Handheld Devices
Rubio-Hurtado, María-José; Fuertes-Alpiste, Marc; Martínez-Olmo, Francesc; Quintana, Jordi – Journal of New Approaches in Educational Research, 2022
Most young people spend time online every day in order to access social networks, where not only do they consume, but also produce content. The posting of content ends up reflecting a personal story in which young people recognize themselves. This posting practice requires competences that can be developed in digital literacy-related educational…
Descriptors: Computer Mediated Communication, Social Media, Story Telling, Motivation
Loh, Chin Ee; Sun, Baoqi; Weninger, Csilla – Journal of Adolescent & Adult Literacy, 2023
Given constant online access to information, critical news literacy, or the ability to access and critically evaluate the news, is essential for adolescents to learn about the world and obtain civic knowledge to participate as national and global citizens. Although there has been much research focusing on how youths critically read and produce…
Descriptors: Foreign Countries, Adolescents, Media Literacy, News Reporting
Bugeja, Mark; Dingli, Alexiei; Seychell, Dylan – International Association for Development of the Information Society, 2018
This study exploits the selfie phenomenon in order to develop an application that motivates city exploration and tourism to encourage greater mobility. The application uses a reward based system that rewards the user at specific target locations by allowing the user to take pictures and selfies at these landmarks only. This in turn encourages the…
Descriptors: Photography, Handheld Devices, Portraiture, Tourism
Chen, Wenli; Teo, Ming Hui; Nguyen, Dong – Asia-Pacific Education Researcher, 2019
This current article is drawn from a qualitative study investigating the motivations and uses of digital devices of Singapore parents with their toddlers and preschoolers (age range: 1-5-year-old children). The article focuses on three prominent empirical findings. First, parent participants tend to try using a digital device with children to…
Descriptors: Foreign Countries, Parents, Parent Attitudes, Toddlers
Schwartz, Madeleine E. B. – ProQuest LLC, 2022
Emerging adulthood, the period of time between adolescence and adulthood, is full of new adjustments. During this time, individuals must acclimate to heightened expectations with diminished support. Individuals with attention-deficit/hyperactivity disorder (ADHD) experience even greater academic and vocational difficulty during emerging adulthood…
Descriptors: Attention Deficit Hyperactivity Disorder, Telecommunications, Handheld Devices, Computer Oriented Programs

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