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Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
W. Alex Foxworthy; William McCarter – Inquiry: The Journal of the Virginia Community Colleges, 2025
Self-directed learning enables students to take charge of their educational journey by selecting their own paths, thereby fostering intrinsic motivation. Traditional educational models often rely on extrinsic motivators like grades and rewards, whereas self-directed approaches emphasize personal satisfaction and curiosity. Review of existing…
Descriptors: Independent Study, Motivation, Student Satisfaction, Personality Traits
Hu, Xinjian; Huang, Zhenlei; Yang, Mengyan – Asia-Pacific Education Researcher, 2023
Self-regulation and language learning motivation have always been the research focus of foreign language acquisition. In higher education, the heterogeneity of college students creates diversity in SRL abilities, especially with the prevalence of online learning nowadays. The current study investigates the profiles of college EFL learners'…
Descriptors: Foreign Countries, College Students, Profiles, Self Management
Rashim Wadhwa; Daria Shcheglova; Evgenia Opfer; Anna Garmonova – Higher Education for the Future, 2024
Virtual mobility has emerged as a new tool for the internationalization of higher education with the advent of information and communication technology in the current scenario. With the outbreak of COVID-19, the landscape of global higher education has altered significantly. In that situation, when physical academic mobility became impossible, the…
Descriptors: Foreign Countries, COVID-19, Pandemics, College Faculty
Milagros Torrado Cespón; Patricia Bárcena Toyos – Digital Education Review, 2025
Using gamification in teaching practice can be highly effective if educators understand its application. Recognising potential confusion surrounding theoretical approaches to gamification, this paper analyses a specific example of gamification using ICT/ICRT tools for online master's degree students. It details the design steps, encompassing…
Descriptors: Preservice Teachers, Gamification, Electronic Learning, Graduate Study
Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
Lim, Fei Victor; Toh, Weimin – Contemporary Educational Technology, 2022
Mobile devices have become increasingly ubiquitous in the contemporary communication landscape. Riding this trend, educational apps have proliferated the market, with many which claim to support and improve children's learning and literacy development. Caregivers are often faced with the challenge of discerning the value of these educational apps…
Descriptors: Educational Technology, Play, Electronic Learning, Handheld Devices
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
Khaldi, Amina; Bouzidi, Rokia; Nader, Fahima – Smart Learning Environments, 2023
In recent years, university teaching methods have evolved and almost all higher education institutions use e-learning platforms to deliver courses and learning activities. However, these digital learning environments present significant dropout and low completion rates. This is primarily due to the lack of student motivation and engagement.…
Descriptors: Gamification, Electronic Learning, Higher Education, Recognition (Achievement)
Egriboyun, Ramazan; Asilhan, Meral; Cerit, Bekir; Temiz, Yasin; Ünal, Canan Hancioglu; Ekici, Emek Ekim – Educational Research and Reviews, 2022
The aim of this study is to compile the literature in the context of business motivation of the online education process, the importance of which is once again understood in educational sciences during the pandemic process. When literature is looked at, it is clearly seen that the importance and effectiveness of distance education has increased…
Descriptors: Instructional Effectiveness, Online Courses, Motivation, COVID-19
Evmorfia Konstantinidou; Ilias Mavroidis – European Journal of Open, Distance and E-Learning, 2025
This study investigates the readiness for online education of the active employees of the Independent Authority for Public Revenue (IAPR) of the Hellenic Republic and its relationship with their level of emotional intelligence. The aim of the present work is to provide usable data to the designers of online programmes as well as to the trainers,…
Descriptors: Emotional Intelligence, Electronic Learning, Learning Readiness, Job Training
Hao Zheng; Feifei Han; Yi Huang; Yonghe Wu; Xinyi Wu – Education and Information Technologies, 2025
Amidst the COVID-19 pandemic, the e-learning demand among in tertiary education sector has surged, which has produced prolific research on factors influencing students' and faculties e-learning adoption. Anchored in the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) framework, this study employed a meta-analytic approach to…
Descriptors: Intention, Electronic Learning, Higher Education, COVID-19
Priscilla A. Spencer – ProQuest LLC, 2022
Parental participation and involvement in education has been recognized as a critical force in student achievement and success. This phenomenological study examines the parental involvement practices of parents of children with exceptionalities in traditional and virtual learning contexts. The research questions of this examination address (a) how…
Descriptors: Parent Participation, Students with Disabilities, Conventional Instruction, Electronic Learning
Huan Kang; Hong Chen – Education and Information Technologies, 2025
This study investigates the effects of online instructors' use of initiation and maintenance rapport-building strategies (RBS) on Chinese EFL learners' CALL motivation and cognitive load management. Mixed methods research was used to concurrently triangulate different strands of data on the effects of RBS on 86 randomly sampled EFL learners. The…
Descriptors: English (Second Language), Second Language Learning, Teacher Student Relationship, Cognitive Processes

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