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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Larson, Reed W.; Walker, Kathrin C.; Rusk, Natalie; Diaz, Lisa B. – Applied Developmental Science, 2015
This article calls for research on the expertise of youth development practitioners. We argue for studies focused on understanding youth practice from practitioners' points of view--as they experience and enact it--with the aim of contributing findings and frameworks that are helpful to their work and learning. To improve youth programs, first, it…
Descriptors: Youth Programs, Adolescent Development, Expertise, Educational Practices

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