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Wood, Michael – Journal of Statistics Education, 2005
This article explores the uses of a simulation model (the two bucket story)--implemented by a stand-alone computer program, or an Excel workbook (both on the web)--that can be used for deriving bootstrap confidence intervals, and simulating various probability distributions. The strengths of the model are its generality, the fact that it provides…
Descriptors: Intervals, Computer Software, Robustness (Statistics), Probability
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Shei, Chris C.-C. – System: An International Journal of Educational Technology and Applied Linguistics, 2005
In this article, "Translation Commentary" refers to an English composition written by a learner of both English and translation, submitted together with his or her translation output. In an academic setting combining English-to-Chinese translation and English as a second language, this article deals with both the issue of translation and that of…
Descriptors: English (Second Language), Chinese, Writing (Composition), Translation
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Specht, Marcus; Burgos, Daniel – Journal of Interactive Media in Education, 2007
The paper describes a classification system for adaptive methods developed in the area of adaptive educational hypermedia based on four dimensions: What components of the educational system are adapted? To what features of the user and the current context does the system adapt? Why does the system adapt? How does the system get the necessary…
Descriptors: Hypermedia, Educational Methods, Classification, Models
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Almond, Russell G.; DiBello, Louis V.; Moulder, Brad; Zapata-Rivera, Juan-Diego – Journal of Educational Measurement, 2007
This paper defines Bayesian network models and examines their applications to IRT-based cognitive diagnostic modeling. These models are especially suited to building inference engines designed to be synchronous with the finer grained student models that arise in skills diagnostic assessment. Aspects of the theory and use of Bayesian network models…
Descriptors: Inferences, Models, Item Response Theory, Cognitive Measurement
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Nicholson, Jennifer; Nicholson, Darren; Valacich, Joseph S. – Journal of Information Technology Education, 2008
In today's knowledge economy, technology is utilized more than ever to deliver instructional material to the learner. Nonetheless, information may not always be presented in a manner that maximizes the learning experience, resulting in a negative impact on learning outcomes. Drawing on the Task-Technology Fit model, a research framework was…
Descriptors: Cognitive Style, Instructional Design, Computer Assisted Instruction, Instructional Materials
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Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine – Journal of Information Technology Education, 2008
This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…
Descriptors: Constructivism (Learning), Virtual Universities, Distance Education, Program Implementation
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Wijekumar, Kay; Hitchcock, John; Turner, Herb; Lei, PuiWa; Peck, Kyle – National Center for Education Evaluation and Regional Assistance, 2009
In an effort to identify instructional methods that might improve mathematics learning at the grade 4 level when used in a variety of educational settings under typical conditions, the REL Mid-Atlantic research team looked for promising, replicable practices that were being used broadly by teachers in U.S. schools, for which research showed…
Descriptors: Sample Size, Learning Activities, Academic Achievement, Teacher Surveys
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Lubliner, David; Widmeyer, George; Deek, Fadi P. – Interactive Learning Environments, 2009
The objective of this study was to determine whether there was a quantifiable improvement in learning outcomes by integrating course materials in a 4-year baccalaureate program, utilizing a knowledge repository with a conceptual map that spans a discipline. Two new models were developed to provide the framework for this knowledge repository. A…
Descriptors: Constructivism (Learning), Concept Mapping, Focus Groups, Information Systems
Hunt, Earl; Lansman, Marcy – 1984
This project was designed to construct a single theoretical framework for the analysis of problem solving and real time "attention and performance" behavior. The model was developed as a computer program. It was designed in a similar manner to that of various problem solving simulations that use the "production system"…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Computer Simulation
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Mihali, Raul; Sobh, Tarek – Journal of STEM Education: Innovations and Research, 2005
A problem that becomes increasingly obvious over time derives from purchasing and working with large scale, industrial type of manipulators. Primarily affected are higher level educational institutions, where manipulators are likely to be exposed to student projects that demand diversity in control strategies and various controlling software and…
Descriptors: Robotics, Simulation, Engineering, Engineering Education
Mahler, William A. – Educational Technology, 1976
A discussion of how the interaction of design and content of curricular materials determine their possible applications. A review of functions and models is presented for interactive curriculum development for computer based instructional systems. (HB)
Descriptors: Computer Assisted Instruction, Computer Software, Course Content, Curriculum Design
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Armstrong, C. J.; Large, J. A. – Education for Information, 1987
Describes a microcomputer-based software package, Online Search Tutor (OST), which is designed to teach users online bibliographic searching. Modeled on software previously developed for the European Space Agency Information Retrieval Services (ESA-IRS), OST includes a database of 600 bibliographic records which will simulate actual search…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
Godin, Victor B.; Rao, Ashok – Technological Horizons in Education, 1988
Discusses the use of Lotus 1-2-3 to create non-stop graphic displays of simulation models. Describes a simple application of this technique using the distribution resulting from repeated throws of dice. Lists other software used with this technique. Stresses the advantages of this approach in education. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Software
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Trochim, William M. K.; Davis, James E. – Evaluation Review, 1986
Microcomputer simulations in evaluation research are useful for (1) improving student understanding of research principles and analytic techniques; (2) investigating problems arising in research implementations; and (3) exploring the accuracy and utility of novel analytic techniques. This article describes these simulation uses for the context of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Evaluation Methods
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