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Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
Santoso, Harry B.; Lawanto, Oenardi; Becker, Kurt; Fang, Ning; Reeve, Edward M. – Journal of Pre-College Engineering Education Research, 2014
The purpose of this research was to investigate high school students' computer self-efficacy (CSE) and learning behavior in a self-regulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with…
Descriptors: Self Efficacy, High School Students, Self Control, Educational Environment
Helie, Sebastien; Sun, Ron – Psychological Review, 2010
This article proposes a unified framework for understanding creative problem solving, namely, the explicit-implicit interaction theory. This new theory of creative problem solving constitutes an attempt at providing a more unified explanation of relevant phenomena (in part by reinterpreting/integrating various fragmentary existing theories of…
Descriptors: Problem Solving, Creativity, Interaction, Theories
Duncan, Neelima Gutti – ProQuest LLC, 2012
Direct training procedures have been beneficial in increasing teachers' knowledge and skills for the use of recommended intervention for target students in their classrooms. However, direct training alone has not been successful in teachers' consistent and sustained use of the intervention for the target student and the generalized use…
Descriptors: Intervention, Direct Instruction, Problem Solving, Teachers
Woods, Jeffrey G. – Learning Organization, 2012
Purpose: The purpose of this paper is to develop a conceptual model that uses dialectical inquiry (DI) to create cognitive conflict in strategic decision-makers for the purpose of improving strategic decisions. Activation of the dialectical learning process using DI requires strategic decision-makers to integrate conflicting information causing…
Descriptors: Strategic Planning, Decision Making Skills, Conflict, Learning Processes
Lucksted, Alicia; McFarlane, William; Downing, Donna; Dixon, Lisa – Journal of Marital and Family Therapy, 2012
Among potential resources for people with serious mental illnesses (SMI) and their families, professionally delivered family psychoeducation (FPE) is designed to engage, inform, and educate family members, so that they can assist the person with SMI in managing their illness. In this article, we review research regarding FPE outcomes and…
Descriptors: Evidence, Early Intervention, Schizophrenia, Mental Disorders
Hoffman, Bobby – Learning and Instruction, 2012
Cognitive efficiency (CE) is generally defined as qualitative increases in knowledge gained in relation to the time and effort invested in knowledge acquisition. Across disciplines, limited consensus exists concerning the conceptual and measurement properties of CE partly because some researchers indiscriminately use the construct of CE to…
Descriptors: Self Efficacy, Statistical Analysis, Efficiency, Learning Processes
Mayes, Robert; Koballa, Thomas R., Jr. – Science Teacher, 2012
The vision for science education set forth in "A Framework for K-12 Science Education" (NRC 2012) makes it clear that for today's students to become the scientifically literate citizens of tomorrow their educational experiences must help them become mathematically proficient. "The focus here is on important practices, such as modeling, developing…
Descriptors: Academic Standards, Science Education, Scientific Literacy, Elementary Secondary Education
Hemmati, Mehdi; Smith, J. Cole – Journal of Problem Solving, 2011
We consider a version of an optimal stopping problem, in which a customer is presented with a finite set of items, one by one. The customer is aware of the number of items in the finite set and the minimum and maximum possible value of each item, and must purchase exactly one item. When an item is presented to the customer, she or he observes its…
Descriptors: Consumer Economics, Problem Solving, Decision Making, Purchasing
Ehrmann, Andrea; Blachowicz, Tomasz – European Journal of Physics, 2011
The question whether to walk slowly or to run when it starts raining in order to stay as dry as possible has been considered for many years--and with different results, depending on the assumptions made and the mathematical descriptions for the situation. Because of the practical meaning for real life and the inconsistent results depending on the…
Descriptors: Undergraduate Students, Problem Solving, Models, College Science
Chafouleas, Sandra M. – Education and Treatment of Children, 2011
The conceptual foundation for Direct Behavior Rating as a behavior assessment method is reviewed. A contemporary definition of Direct Behavior Rating is framed as combining strengths of systematic direct observation and behavior rating scales, which may result in a usable and defensible assessment tool for educators engaged in formative purposes.…
Descriptors: Behavior Problems, Behavior Rating Scales, Problem Solving, Models
Emam, Mahmoud M. – British Journal of Visual Impairment, 2013
The association between attributional style (AS), problem-solving orientation (PSO), and gender on depressive symptoms was investigated in Egyptian adolescents with visual impairment (VI). After being written in Braille, measures of AS, PSO, and depression were administered to 110 adolescents with VI, ages 12-17 years, from a residential school…
Descriptors: Adolescents, Visual Impairments, Depression (Psychology), Foreign Countries
Cowan, Chris Allen – ProQuest LLC, 2013
As the need for new leaders has increased, so has the need for new and more effective forms of leadership development (Hamel, 2007; Lojeski, 2010; Gratton, 2011). Action learning has been popularized as one of these new forms of leadership development (Peters & Smith, 1998; Byrnes, 2005; ASTD, 2008; Trehan & Pedler, 2011). However,…
Descriptors: Experiential Learning, Leadership Training, Professional Development, Models
What Works Clearinghouse, 2013
"Tools for Getting Along" is a 26-lesson curriculum designed to help upper elementary school teachers establish a positive, cooperative classroom atmosphere. Lessons are intended to reduce disruptive and aggressive behavior by helping students develop anger management skills. Students use problem-solving steps to generate, implement, and…
Descriptors: Evidence, Intervention, Aggression, Emotional Disturbances
Kivunja, Charles – International Journal of Higher Education, 2014
As Michael Fullan (2001) so cogently asserts, the moral purpose of education is to equip students with the skills that will enable them to be productive citizens when they finish school. Whereas pre-21st century learning paradigms catered reasonably well for the pursuit of this moral purpose in turning out school leavers with specialized skills…
Descriptors: Career Readiness, Job Skills, Educational Change, Role of Education

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