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Valentine Goodrich Boving – ProQuest LLC, 2022
The literature is sparse for studies on the leadership behaviors of engineers. Traditionally, organizations generally view engineers as problem-solvers, and their career advancement is more often along a technical track rather than a leadership track. Because today's organizations are seeking employees who can think creatively in order to find…
Descriptors: Engineering Education, Creativity, Models, Student Behavior
Denis Dumas; James C. Kaufman – Educational Psychology Review, 2024
Who should evaluate the originality and task-appropriateness of a given idea has been a perennial debate among psychologists of creativity. Here, we argue that the most relevant evaluator of a given idea depends crucially on the level of expertise of the person who generated it. To build this argument, we draw on two complimentary theoretical…
Descriptors: Decision Making, Creativity, Task Analysis, Psychologists
Seyedahmad Rahimi; Russell Almond; Andrea Ramírez-Salgado; Christine Wusylko; Lauren Weisberg; Yukyeong Song; Jie Lu; Ted Myers; Bowen Wang; Xiaomaon Wang; Marc Francois; Jennifer Moses; Eric Wright – Journal of Computer Assisted Learning, 2024
Background: Stealth assessment is a learning analytics method, which leverages the collection and analysis of learners' interaction data to make real-time inferences about their learning. Employed in digital learning environments, stealth assessment helps researchers, educators, and teachers evaluate learners' competencies and customize the…
Descriptors: Competence, Models, Research Methodology, Research Design
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Lavi, Rea; Dori, Yehudit Judy; Dori, Dov – IEEE Transactions on Education, 2021
Contribution: The authors present a methodology for assessing both novelty and systems thinking, as expressed in the same conceptual models constructed by graduate engineering students. Background: Companies worldwide seek employees with creativity and systems thinking, since solving design problems requires both skills. Novelty and usefulness are…
Descriptors: Novelty (Stimulus Dimension), Systems Approach, Graduate Students, Engineering Education
Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
Gozálvez, Vicent; Buxarrais, Maria Rosa; Pérez, Cruz – Journal of Moral Education, 2023
Educating in a convulsed political context demands a detailed analysis of the new circumstances of our times, especially the current democracy crisis. According to the latest reports issued by international evaluation organisations, one of the greatest challenges for democratic citizenship is the emergence and rise of authoritarianism within the…
Descriptors: Moral Development, Authoritarianism, Democracy, Political Attitudes
Miriam Gates; Lillie Albert – Journal of Mathematics Education at Teachers College, 2024
Mathematical "magic," or experiences of beauty and creativity for K-12 mathematics students, can contribute to deepened content understanding. However, creating opportunities for mathematical "magic" in mathematics classrooms has been a challenge for classroom practitioners. To support development of these experiences in…
Descriptors: Mathematics Teachers, Beginning Teachers, Mentors, Models
Astuti Muh. Amin; Fitriyah Karmila; Syamsu Rijal; Noor Hujjatusnaini; Romi Adiansyah – Journal of Education and e-Learning Research, 2025
The present study aimed to evaluate the validity, practicality, and effectiveness of an integrated project-based learning model and 4C scaffolding techniques in addressing students' misconceptions in biology. In this research and development (R&D) study, the learning model was validated by five experts. A limited product trial was conducted…
Descriptors: Artificial Intelligence, Technology Uses in Education, Misconceptions, Student Projects
Aekaterini Mavri; Andri Ioannou; Fernando Loizides – Education and Information Technologies, 2024
This research proposes that technology-supported cross-organizational (university-industry) Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in Higher Education, can foster robust university-industry collaborations. These can help bridge the reported gap between the actual versus the expected soft skills and…
Descriptors: Communities of Practice, School Business Relationship, Models, Creativity
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Mar Díaz-Millón – Interpreter and Translator Trainer, 2023
The term "transcreation" has become popular over the last decade in the language services industry. It has also gained traction in the creative industries. Previous research demonstrates there is an interest in introducing transcreation training in Translation and Interpreting studies, possibly as a result of its growing popularity in…
Descriptors: Delphi Technique, Translation, Second Languages, Language Processing
Peter Organisciak; Selcuk Acar; Denis Dumas; Kelly Berthiaume – Grantee Submission, 2023
Automated scoring for divergent thinking (DT) seeks to overcome a key obstacle to creativity measurement: the effort, cost, and reliability of scoring open-ended tests. For a common test of DT, the Alternate Uses Task (AUT), the primary automated approach casts the problem as a semantic distance between a prompt and the resulting idea in a text…
Descriptors: Automation, Computer Assisted Testing, Scoring, Creative Thinking
Tang, Chaoying; Li, Qin; Kaufman, James C. – Journal of Creative Behavior, 2018
Empirical studies on the relationship between affect and creativity often produce conflicting results. This inconsistency has led us to believe that the relationship between affect and creativity may be better understood by looking at potential moderators. Our study looked specifically at trait affect and self-perceived creativity. Using the…
Descriptors: Creativity, Correlation, Problem Solving, Models

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