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Showing 61 to 75 of 919 results Save | Export
Egamaria Alacam; Craig K. Enders; Han Du; Brian T. Keller – Grantee Submission, 2023
Composite scores are an exceptionally important psychometric tool for behavioral science research applications. A prototypical example occurs with self-report data, where researchers routinely use questionnaires with multiple items that tap into different features of a target construct. Item-level missing data are endemic to composite score…
Descriptors: Regression (Statistics), Scores, Psychometrics, Test Items
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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2025
This paper is part 5 of a series of workshops that examines the properties of some simple models of vocabulary networks. While previous workshops dealt with activating words in the network, this workshop focuses on vocabulary loss. We will simulate two possible ways of modelling attrition: (a) explicitly turning active words OFF, and (b) raising…
Descriptors: Vocabulary Development, Workshops, Models, Networks
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Hui-Shan Lo; Cheng-Ming Chen; Jon-Chao Hong; Ting-Fang Wu – Journal of Special Education Technology, 2025
The purpose of the current study was to develop an appropriate model to represent the relationships among the factors relating to the intention of vocational training professionals to use virtual reality vocational training systems for persons with disabilities. A questionnaire based on the theory of the value-based adoption model was used to…
Descriptors: Career and Technical Education, Computer Simulation, Students with Disabilities, Value Judgment
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Nicolas Van Vlasselaer; Jona Van den Broeck; Ben Serrien; Erik Cattrysse – Anatomical Sciences Education, 2025
Integration of 3D photogrammetry models into anatomical education can enhance students' understanding of complex anatomical structures. With advancements in photogrammetry technology, this integration has become more accessible. Interactive, photorealistic models complement traditional methods such as donor dissections. This study evaluates the…
Descriptors: Technology Uses in Education, Technology Integration, Computer Simulation, Photography
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Oscar Fierro; Alex Palma-Cando; Paola E. Ordo´n~ez; Marvin Ricaurte – Journal of Chemical Education, 2025
This study describes an educational strategy of forming transdisciplinary work teams--with students from different careers and semesters--for developing academic projects as a collaborative learning tool. This strategy was implemented in the elective course Process Design, which involved developing projects in industrial processes. As a final…
Descriptors: Educational Strategies, Training, Outreach Programs, Interdisciplinary Approach
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Xiang, Lin; Goodpaster, Sagan; Mitchell, April – Journal of Science Education and Technology, 2022
The "Next Generation Science Standards" call for engaging K-12 students in three-dimensional learning, in which students make sense of phenomena or solve problems by simultaneously using science and engineering practices (SEPs), crosscutting concepts (CCCs), and disciplinary core ideas (DCIs). Decades of education research suggest…
Descriptors: Grade 6, Elementary School Students, Ecology, Scientific Concepts
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Rahimi, Somaye; Khorasani, Abasalt; Rezaeizadeh, Morteza; Waterworth, John – European Journal of Training and Development, 2022
Purpose: Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.…
Descriptors: Research Reports, Human Resources, Labor Force Development, Computer Simulation
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Srisawat, Surasak; Piriyasurawong, Pallop – International Education Studies, 2022
This research aimed to develop metaverse virtual learning management based on gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the model. The research methodology was divided into two parts in accordance with these aims. The first part was the design of the learning step using metaverse virtual learning…
Descriptors: Educational Technology, Gamification, Models, Computer Simulation
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Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
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MacLellan, Christopher J.; Gupta, Adit – International Educational Data Mining Society, 2021
There has been great progress towards Reinforcement Learning (RL) approaches that can achieve expert performance across a wide range of domains. However, researchers have not yet applied these models to learn expert models for educationally relevant tasks, such as those taught within tutoring systems and educational games. In this paper we explore…
Descriptors: Models, Learning Activities, Relevance (Education), Reinforcement
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Hua, Amy K.; Lakey, Pascale S. J.; Shiraiwa, Manabu – Journal of Chemical Education, 2022
This paper presents MATLAB user interfaces for two multiphase kinetic models: the kinetic double-layer model of aerosol surface chemistry and gas--particle interactions (K2-SURF) and the kinetic multilayer model of aerosol surface and bulk chemistry (KM-SUB). Each interface has simple and user-friendly features that allow undergraduate and…
Descriptors: Chemistry, Science Instruction, Computer Interfaces, Kinetics
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Mystakidis, Stylianos; Christopoulos, Athanasios; Pellas, Nikolaos – Education and Information Technologies, 2022
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging trend. This study reports findings from a systematic mapping review, based on a total of forty-five (n = 45) articles published in international peer-reviewed journals…
Descriptors: Computer Simulation, Higher Education, STEM Education, Educational Research
Du, Han; Enders, Craig; Keller, Brian; Bradbury, Thomas N.; Karney, Benjamin R. – Grantee Submission, 2022
Missing data are exceedingly common across a variety of disciplines, such as educational, social, and behavioral science areas. Missing not at random (MNAR) mechanism where missingness is related to unobserved data is widespread in real data and has detrimental consequence. However, the existing MNAR-based methods have potential problems such as…
Descriptors: Bayesian Statistics, Data Analysis, Computer Simulation, Sample Size
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Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
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