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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
Forthmann, Boris; Szardenings, Carsten; Dumas, Denis; Feist, Gregory J. – Creativity Research Journal, 2021
A thorough understanding of the relationship between quality and quantity of creative productions is critically important for creativity researchers and practitioners. The current study examines the equal odds baseline as a simple model to describe the quality-quantity relationship. Among other predictions, the equal odds baseline posits the…
Descriptors: Creativity, Creative Thinking, Models, Prediction
Rui Xu; Yen Hsu; Xinyan Wang – Psychology in the Schools, 2025
As the repercussions from post-pandemic normative management continue, digital information and communication technologies have become widely integrated into teaching and learning across ages and environments. Most countries prioritize developing student media literacy to equip them for a digitalized society and diverse educational environments.…
Descriptors: Media Literacy, Outcomes of Education, Creativity, Academic Achievement
Allison K. Greene; Marie C. E. Dougé; Kathrin E. Maki – Gifted Child Quarterly, 2025
Research in the field of gifted and talented has significantly shifted in recent years to focus on broader conceptualizations of the construct, including performing arts, creativity, and leadership. Yet, it is not clear how states conceptualize and identify students as gifted and talented given the last review of state gifted and talented…
Descriptors: Academically Gifted, Talent Identification, Definitions, Educational Policy
Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
Galit Zana Sternfeld; Roni Israeli; Noam Lapidot-Lefer – International Journal of Education & the Arts, 2024
This paper examines the interplay of creativity, education, and the expressive arts. We begin by presenting a narrative literature review focusing on the use of artistic tools to promote creativity, self-expressiveness, and meaningful aspects of emotional and social learning. This review reveals strong connections between the different components…
Descriptors: Creativity, Self Expression, Art Activities, Social Emotional Learning
Schmidt, Casey – Music Educators Journal, 2021
This article suggests pathways for supporting habits of creativity and the development of creative mindsets in performance-ensemble learning spaces. The Wallas model of creative thought is used to frame the concept of creative musical mindsets. The author reflects on the assumptions and principles outlined in the stages of this influential model…
Descriptors: Music Education, Music Activities, Creativity, Skill Development
Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
Turner, John R.; Baker, Rose – New Horizons in Adult Education & Human Resource Development, 2020
The current research study utilized a case study research method to test the theory that the creativity and innovative processes are a complex adaptive system. Through qualitative interviews with renowned creators, the current study categorized the data into eight characteristics of complex adaptive systems: path dependent, systems have a history,…
Descriptors: Creativity, Innovation, Systems Approach, Evaluation Methods
Sternberg, Robert J. – Journal of Creative Behavior, 2020
This article describes a "straight-A" model of the creative process. It characterizes the creative process in five overlapping phases, with the variables most affecting those phases characterized as: (1) activators, (2) abilities, (3) amplifiers, (4) appeal to audience, and (5) assessment by audience. The creative process does not…
Descriptors: Intelligence, Creativity, Audiences, Correlation
Sternberg, Robert J. – Journal of Creative Behavior, 2020
Creativity testing as it is now done is often based on a defective assumption that different kinds of creativity can be compressed into a single unidimensional scale. There is no reason to believe that the different kinds of creativity represent, simply, different amounts of a single unidimensional construct. The article shows how three different…
Descriptors: Creativity Tests, Test Validity, Misconceptions, Models
Xiaoyan Zhong; Kun Qu; Deyuan Zhang – Cogent Education, 2024
In fostering creativity among teacher education students, attention to both internal and external factors is crucial. This study explores the impact of curriculum teaching on student creativity. Using a quantitative approach, 349 students from three Chongqing universities were surveyed. Results indicate that intrinsic motivation and teaching…
Descriptors: Influences, Teacher Education, Creativity, Foreign Countries
Haavold, Per Øystein; Sriraman, Bharath – ZDM: Mathematics Education, 2022
Even after many decades of productive research, problem solving instruction is still considered ineffective. In this study we address some limitations of extant problem solving models related to the phenomenon of insight during problem solving. Currently, there are two main views on the source of insight during problem solving. Proponents of the…
Descriptors: Creativity, Creative Thinking, Problem Solving, Novices
Creely, Edwin; Henriksen, Danah; Henderson, Michael – Journal of Creative Behavior, 2021
This article is an ontological investigation of the term creativity, to suggest a model that infuses key philosophical and critical perspectives. This article proposes that creativity has three modes of existence or ways of being in the world: the Visceral (embodiments), the Ideational (mind and conceptual), and the Observational (appreciation,…
Descriptors: Creativity, Models, Experience, Human Body

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