Publication Date
| In 2026 | 0 |
| Since 2025 | 35 |
| Since 2022 (last 5 years) | 271 |
| Since 2017 (last 10 years) | 606 |
| Since 2007 (last 20 years) | 1479 |
Descriptor
Source
Author
| Wang, Wen-Chung | 14 |
| Plaut, David C. | 8 |
| Mislevy, Robert J. | 7 |
| de la Torre, Jimmy | 7 |
| Beretvas, S. Natasha | 6 |
| COGSWELL, JOHN F. | 6 |
| Cai, Li | 6 |
| Cohen, Allan S. | 6 |
| De Boeck, Paul | 6 |
| Van Mechelen, Iven | 6 |
| Wholeben, Brent Edward | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 119 |
| Researchers | 79 |
| Teachers | 71 |
| Policymakers | 16 |
| Administrators | 14 |
| Students | 7 |
| Community | 3 |
| Media Staff | 1 |
| Parents | 1 |
| Support Staff | 1 |
Location
| United Kingdom | 28 |
| California | 25 |
| Australia | 24 |
| Spain | 24 |
| Netherlands | 23 |
| Canada | 21 |
| China | 19 |
| United States | 19 |
| Taiwan | 17 |
| Turkey | 15 |
| Germany | 13 |
| More ▼ | |
Laws, Policies, & Programs
| Elementary and Secondary… | 10 |
| Elementary and Secondary… | 1 |
| National Defense Education Act | 1 |
| No Child Left Behind Act 2001 | 1 |
| Social Security | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Rittinger, Eric R. – Journal of Political Science Education, 2020
A growing literature highlights the benefits of playing the classic board game Diplomacy in international relations (IR) courses. But how exactly can it help students to learn not only about different IR theories, but also about what it means to "use" a theory in the first place? To address this question, I highlight my experiences…
Descriptors: International Relations, Public Affairs Education, Game Based Learning, Introductory Courses
Eang, Norphealey; Na-Songkhla, Jaitip – LEARN Journal: Language Education and Acquisition Research Network, 2020
The application of Augmented Reality technology in education has been increasing from year to year. The researchers conducted this study to propose a framework for an ARQuest instructional design model based on situated learning to enhance Thai undergraduate students' Khmer vocabulary ability. The proposed framework was evaluated by experts from…
Descriptors: Computer Simulation, Instructional Design, Models, Situated Learning
Aksit, Osman; Wiebe, Eric N. – Journal of Science Education and Technology, 2020
Computational thinking (CT) and modeling are authentic practices that scientists and engineers use frequently in their daily work. Advances in computing technologies have further emphasized the centrality of modeling in science by making computationally enabled model use and construction more accessible to scientists. As such, it is important for…
Descriptors: Thinking Skills, Science Instruction, Teaching Methods, Computer Science Education
Opper, Isaac M. – RAND Corporation, 2020
Researchers often include covariates when they analyze the results of randomized controlled trials (RCTs), valuing the increased precision of the estimates over the potential of inducing small-sample bias when doing so. In this paper, we develop a sufficient condition which ensures that the inclusion of covariates does not induce small-sample bias…
Descriptors: Artificial Intelligence, Man Machine Systems, Educational Technology, Technology Uses in Education
Akilli, Mustafa – European Journal of Educational Sciences, 2021
This paper focuses on examining the effectiveness of three-dimensional (3D) computer models on student teachers' academic achievement, mental model construction, and spatial ability used in learning the "atomic models" topic in this study. The students were randomly assigned into two groups: the treatment group (TG) where 3D computer…
Descriptors: Computer Simulation, Nuclear Physics, Undergraduate Study, College Science
Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
Dittrich, Dino; Leenders, Roger Th. A. J.; Mulder, Joris – Sociological Methods & Research, 2019
Currently available (classical) testing procedures for the network autocorrelation can only be used for falsifying a precise null hypothesis of no network effect. Classical methods can be neither used for quantifying evidence for the null nor for testing multiple hypotheses simultaneously. This article presents flexible Bayes factor testing…
Descriptors: Correlation, Bayesian Statistics, Networks, Evaluation Methods
Monroe, Scott – Journal of Educational and Behavioral Statistics, 2019
In item response theory (IRT) modeling, the Fisher information matrix is used for numerous inferential procedures such as estimating parameter standard errors, constructing test statistics, and facilitating test scoring. In principal, these procedures may be carried out using either the expected information or the observed information. However, in…
Descriptors: Item Response Theory, Error of Measurement, Scoring, Inferences
Asempapa, Bridget – Journal of International Students, 2019
Graduate counseling programs in the United States have increased their population of international students. However, limited studies have addressed the challenges of international students, specifically in school counseling programs. Considering the cultural disparities that exist for international school counseling students and the challenges…
Descriptors: Mentors, Supervision, Supervisors, Foreign Students
Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Levy, Sharona T.; Peleg, Ran; Ofeck, Eyal; Tabor, Naamit; Dubovi, Ilana; Bluestein, Shiri; Ben-Zur, Hadar – Instructional Science: An International Journal of the Learning Sciences, 2018
We propose and evaluate a framework supporting collaborative discovery learning of complex systems. The framework blends five design principles: (1) individual action: amidst (2) social interactions; challenged with (3) multiple tasks; set in (4) a constrained interactive learning environment that draws attention to (5) highlighted target…
Descriptors: Traffic Safety, Discovery Learning, Simulation, Simulated Environment
Yan, Zixiang; Xia, Heming; Lan, Yueheng; Xiao, Jinghua – Physics Education, 2018
A cylinder rolling down an inclined board is a commonly seen and interesting object to study and it is also easy to experiment with and model. Following what has become a popular practice, we use smartphones to measure the angular acceleration of a cylinder rolling down a plane of different inclining angles. The friction force deviates from the…
Descriptors: Kinetics, Science Instruction, Models, Physics
Henson, Robert; DiBello, Lou; Stout, Bill – Measurement: Interdisciplinary Research and Perspectives, 2018
Diagnostic classification models (DCMs, also known as cognitive diagnosis models) hold the promise of providing detailed classroom information about the skills a student has or has not mastered. Specifically, DCMs are special cases of constrained latent class models where classes are defined based on mastery/nonmastery of a set of attributes (or…
Descriptors: Classification, Diagnostic Tests, Models, Mastery Learning
Imamoglu, Mehmet – Asian Journal of Contemporary Education, 2020
The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous…
Descriptors: Computer Simulation, Athletics, Computer Software, Human Body

Peer reviewed
Direct link
