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Narasimhamurthy, Uma; Al Shawkani, Khuloud – Educational Technology, 2010
This article describes a model for teaching Java Programming Language through Dynamic Learning Objects. The design of the learning objects was based on effective learning design principles to help students learn the complex topic of Java Programming. Visualization was also used to facilitate the learning of the concepts. (Contains 1 figure and 2…
Descriptors: Programming Languages, Programming, Visualization, Schools
Barry, Adam E.; Piazza-Gardner, Anna K. – Journal of Health Education Teaching, 2012
This teaching idea presents a heuristic example using reality television as a tool for applying health behavior theory. It utilizes The Biggest Loser (TBL) to provide "real world" cases depicting how individuals progress through/experience the Transtheoretical Model (TTM). Observing TBL contestants provides students practice grounding…
Descriptors: Teaching Methods, Health Education, Programming (Broadcast), Models
Sobreira, Pericles; Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2012
This article presents a model whose primary concern and design rationale is to offer users (teachers) with basic ICT skills an intuitive, easy, and flexible way of editing scripts. The proposal is based on relating an end-user representation as a table and a machine model as a tree. The table-tree model introduces structural expressiveness and…
Descriptors: Information Technology, Programming, Computer Interfaces, Computer Software
Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
Lee, Stella; Barker, Trevor; Kumar, Vivekanandan Suresh – Educational Technology & Society, 2016
It is a hard task to strike a balance between extents of control a learner exercises and the amount of guidance, active or passive, afforded by the learning environment to guide, support, and motivate the learner. Adaptive systems strive to find the right balance in a spectrum that spans between self-control and system-guidance. They also concern…
Descriptors: Foreign Countries, Undergraduate Students, Student Centered Learning, Independent Study
Lin, Teng-Chiao; Ho, Hui-Ping; Chang, Ching-Ter – Journal of Educational Computing Research, 2014
With the widespread use of the Internet, adopting e-learning systems in courses has gradually become more and more important in universities in Taiwan. However, because of limitations of teachers' time, selecting suitable online IT tools has become very important. This study proposes an analytic hierarchy process (AHP)-multi-choice goal…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Evaluation Methods
Arora, Ritu; Goel, Sanjay – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Most software development is carried out by teams of software engineers working collaboratively to achieve the desired goal. Consequently software development education not only needs to develop a student's ability to write programs that can be easily comprehended by others and be able to comprehend programs written by others, but also the ability…
Descriptors: Foreign Countries, Computer Software, Development, Cooperation
Louca, Loucas T.; Zacharia, Zacharias C.; Michael, Michalis; Constantinou, Constantinos P. – Journal of Educational Computing Research, 2011
The purpose of this study was to develop a framework for analyzing and evaluating student-constructed models of physical phenomena and monitoring the progress of these models. Moreover, we aimed to examine whether this framework could capture differences between models created using different computer-based modeling tools; namely, computer-based…
Descriptors: Foreign Countries, Programming, Classification, Student Evaluation
Gomez Gonzalez, Maria De Los Angeles – Applied Linguistics, 2013
Cohesion, or the connectedness of discourse, has been recognized as playing a crucial role in both language production and comprehension processes. Researchers have debated about the "right" number and classification of cohesive devices, as well as about their interaction with coherence and/or genre. The present study proposes an integrative model…
Descriptors: Statistical Significance, Connected Discourse, Classification, Discourse Analysis
Bodin, Madelen – Physical Review Special Topics - Physics Education Research, 2012
Solving physics problem in university physics education using a computational approach requires knowledge and skills in several domains, for example, physics, mathematics, programming, and modeling. These competences are in turn related to students' beliefs about the domains as well as about learning. These knowledge and beliefs components are…
Descriptors: Network Analysis, Physics, Programming, College Science
Encrenaz, Gaelle; Contrand, Benjamin; Leffondre, Karen; Queinec, Raphaelle; Aouba, Albertine; Jougla, Eric; Miras, Alain; Lagarde, Emmanuel – Suicide and Life-Threatening Behavior, 2012
Our objective was to determine whether the Federation Internationale de Football Association (FIFA) World Cup in 1998 had a short-term impact on the number of suicides in France. Exhaustive individual daily data on suicides from 1979 to 2006 were obtained from the French epidemiological center on the medical causes of death (CepiDC-INSERM;…
Descriptors: Team Sports, Social Integration, Prevention, Suicide
Jones, M. Cameron – ProQuest LLC, 2010
The means of producing information and the infrastructure for disseminating it are constantly changing. The web mobilizes information in electronic formats, making it easier to copy, modify, remix, and redistribute. This has changed how information is produced, distributed, and used. People are not just consuming information; they are actively…
Descriptors: Computer Software, Development, Programming, Information Dissemination
Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
Kovacevic, Aleksandar; Ivanovic, Dragan; Milosavljevic, Branko; Konjovic, Zora; Surla, Dusan – Program: Electronic Library and Information Systems, 2011
Purpose: The aim of this paper is to develop a system for automatic extraction of metadata from scientific papers in PDF format for the information system for monitoring the scientific research activity of the University of Novi Sad (CRIS UNS). Design/methodology/approach: The system is based on machine learning and performs automatic extraction…
Descriptors: Scientific Research, Library Administration, Classification, Information Science
Ghosh, Indranil – ProQuest LLC, 2011
Consider a discrete bivariate random variable (X, Y) with possible values x[subscript 1], x[subscript 2],..., x[subscript I] for X and y[subscript 1], y[subscript 2],..., y[subscript J] for Y. Further suppose that the corresponding families of conditional distributions, for X given values of Y and of Y for given values of X are available. We…
Descriptors: Information Theory, Models, Programming, Mathematical Applications

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