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Peer reviewedDubey, Yogendra P. – Information Technology and Libraries, 1984
Reports on emergence of decision support system (DSS) as a practical approach for applying computers and information to problems facing management. Information processing and decision making in organizations, simulation-model-based DSS in management of library resource sharing networks, and a resource-sharing simulation system are highlighted.…
Descriptors: Computer Oriented Programs, Computer Simulation, Decision Making, Decision Support Systems
Jewett, Frank – 1998
These instructions describe the use of BRIDGE, a computer software simulation model that is designed to compare the costs of expanding a college campus using distributed instruction (television or asynchronous network courses) versus the costs of expanding using lecture/lab type instruction. The model compares the projected operating and capital…
Descriptors: College Instruction, Colleges, Computer Simulation, Computer Software
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
Computer Simulation and Decision Making: The Preparation of Mid-Level Managers for Higher Education.
Poppenhagen, Brent W.; McArdle, Richard J. – Technological Horizons in Education, 1981
A computer simulation game is discussed which helps managers systematically understand the institutional finance of a complex university and make decisions based upon data from projected outcomes. (MP)
Descriptors: Administrator Education, Educational Finance, Educational Games, Educational Research
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Peer reviewedBreuer, Klaus; Kummer, Ruediger – Computers in Human Behavior, 1990
Discusses content learning versus process learning, describes process learning with computer-based simulations, and highlights an empirical study on the effects of process learning with problem-oriented, computer-managed simulations in technical vocational education classes in West Germany. Process learning within a model of the cognitive system…
Descriptors: Analysis of Variance, Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Peer reviewedBliss, Joan; Ogborn, Jon – Journal of Computer Assisted Learning, 1989
Discusses the nature and function of mental models, explains tools for exploratory and expressive learning, and describes a research program to be conducted in the United Kingdom for 10- to 16-year-olds that is designed to explore characteristics of students' mental models. Highlights include knowledge domains; software, including simulations; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Discovery Learning
Peer reviewedSchorr, Aaron – Interpersonal Computing and Technology, 1995
Describes the educational Quick Response (QR) Center developed at the Fashion Institute of Technology to enable students, faculty, and industry to bridge the technology learning gap between college and the workplace. QR is a working model of a Just-in-Time computer system that enables companies to produce and deliver finished goods just in time to…
Descriptors: Business Administration, Computer Assisted Instruction, Computer Centers, Computer Literacy
Peer reviewedLohse, Gerald Lee – Human-Computer Interaction, 1993
Discussion of how we perceive meaning from graphics highlights a computer simulation model, UCIE (Understanding Cognitive Information Engineering), that simulates graphical perception. An empirical study is described that compared actual performance to UCIE predictions related to the amount of time required to answer a question in various…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Goodness of Fit
Harris, Judi – Learning & Leading with Technology, 1995
Presents seven activity structures for Internet-based problem solving projects to aid teachers in designing effective educational telecomputing experiences that can be curriculum-based and adapted to learning needs and preferences of students. These projects include information searches; electronic process writing; sequential creations; parallel…
Descriptors: Access to Information, Computer Simulation, Computer Uses in Education, Educational Technology
Peer reviewedOhlsson, Stellan – Journal for Research in Mathematics Education, 1992
Responds individually to Shoenfeld's objections that Ohlsson, Ernst, and Rees' model is unclear; that the hypotheses about learning are unjustified; that the models have not been tested against extant data; and that it is unclear whom the model models. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Computer Simulation, Elementary Secondary Education
Peer reviewedSilva, A. Alberto – Computers and Education, 1994
Explains how a spreadsheet can be an effective modeling and simulation tool for studying electrical circuits. Highlights include Kirchoff's rules and matrices algebra; a pilot experiment with preservice teacher education students in a physics class; the teacher's role; student attitudes; curricular aspects; and the effectiveness of the spreadsheet…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Electric Circuits
Peer reviewedVanLehn, Kurt; And Others – Journal of Artificial Intelligence in Education, 1994
Explains the concept of a computerized simulated student as a model of human learning and explores three areas of application: for teachers, for students, and for instructional designers during formative evaluation. Technical limitations, existing prototype systems, and possible future systems are discussed for each area. (Contains 85 references.)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Formative Evaluation, Futures (of Society)
Peer reviewedCross, Tim L. – Journal of Natural Resources and Life Sciences Education, 1993
Describes a recently developed microcomputer-based farm management game called AgVenture. The objective of the program is to allow students to practice making management decisions for a model crop farm to teach risk management and reinforce traditional farming management principles. (MDH)
Descriptors: Agricultural Education, Agricultural Production, Computer Assisted Instruction, Computer Games
Peer reviewedSoderberg, Patti – Science Teacher, 1992
Presents an activity in which students model the processes of meiosis, fertilization, development, and birth using model creatures called reebops. Students breed reebops to analyze chromosome combinations. Makes recommendations for activity utilization and identifies the strengths of the activity. (MDH)
Descriptors: Biology, Elementary Secondary Education, Experiential Learning, Genetics


