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Peer reviewedVirts, Paul H. – Journal of Broadcasting, 1984
Reviews prior research on television programers' information processing in making decisions on what programs to broadcast, focusing on attribute information, information integration, and information processing styles. A field experiment conducted to determine importance programers attach to programing information, how they make judgments, and…
Descriptors: Cognitive Style, Decision Making, Evaluative Thinking, Literature Reviews
Levy, Roy; Mislevy, Robert J. – US Department of Education, 2004
The challenges of modeling students' performance in simulation-based assessments include accounting for multiple aspects of knowledge and skill that arise in different situations and the conditional dependencies among multiple aspects of performance in a complex assessment. This paper describes a Bayesian approach to modeling and estimating…
Descriptors: Probability, Markov Processes, Monte Carlo Methods, Bayesian Statistics
Peer reviewedTanner, C. Kenneth – Educational Planning, 1973
Discusses eight computer assisted planning models that are amenable to the improvement of decisionmaking; explains the feasibility of involving systems analysis and operations research in educational decisions; and suggests a minimal program designed to prepare educational planners with knowledge of computer assisted planning models. (Author/JF)
Descriptors: Bayesian Statistics, Computer Graphics, Computer Oriented Programs, Cost Effectiveness
Peer reviewedSchuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Peer reviewedOhlsson, Stellan – Scandinavian Journal of Educational Research, 1983
Newell and Simon's new theory of thinking is summarized and some educational implications developed. The enaction theory implies that thinking is a skill and should be taught like other skills, by teaching methods of how to perform it. The traditional theory of thinking and its influence are briefly discussed. (Author/MH)
Descriptors: Cognitive Ability, Cognitive Processes, Cognitive Structures, Deduction
Peer reviewedMansfield, Jerry W. – Journal of the American Society for Information Science, 1982
Describes a simulation language--the Integrated Network System (INS)--which lends itself to modeling library operations and presents a simulation in which the circulation department of a university library was subjected to 10- and 20-percent increases in public demand and the efficiency and human resource needs of the department were analyzed.…
Descriptors: College Libraries, Flow Charts, Labor Needs, Library Administration
Andrews, Dee H.; And Others – Educational Technology, 1996
Discussion of the use of advanced modeling and simulation technologies in training focuses on the Specialized Undergraduate Pilot Training program developed by the Air Force. Training challenges and needs are described and technology solutions are explained, including visual displays, computer-assisted instruction, instructional simulations, and…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Evaluation Methods
Peer reviewedMandinach, Ellen B.; Cline, Hugh F. – Interactive Learning Environments, 1994
Examines how systems thinking, simulation, and modeling affect secondary school teachers' classroom processes. Highlights include a two-dimensional matrix to show patterns of adaptation, teacher proficiency with technology, curriculum development, time constraints, teacher training, expertise, accountability, administrative issues, and the…
Descriptors: Accountability, Computer Simulation, Curriculum Development, Matrices
Peer reviewedGalloway, Shane – Journal of Adventure Education and Outdoor Learning, 2002
A review of research in cognitive and social psychology reveals the importance of situation assessment in the development of decision-making expertise. A naturalistic training model is presented for outdoor leaders that includes training for ill-structured problems, a heavy workload, time stress, and high stakes, as well as multiple players and…
Descriptors: Adventure Education, Cognitive Psychology, Crisis Management, Decision Making
Peer reviewedGuo, Shesen – British Journal of Educational Technology, 2003
A computer-assisted learning/teaching model is conceived with implications of constructivist theory and an analogy between the traditional art form Shuanghuang and the teaching/learning environment. The virtual character of the model interacts with the learner, in the form of human behavior and speech supported by recognition biometrics,…
Descriptors: Art, Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs
Peer reviewedShubik, Martin – Simulation and Games, 1989
Discusses the history and development of gaming and suggests possible future developments. Highlights include models, simulations, and games; the use of games in the military, in social sciences, in business, and in education; the impact of computers on gaming; and the relationship among gaming, game theory, and social psychology. (LRW)
Descriptors: Computer Games, Educational Games, Futures (of Society), Game Theory
Peer reviewedGuzdial, Mark – Interactive Learning Environments, 1994
Discussion of the use of programming as a learning activity focuses on software-realized scaffolding. Emile, software that facilitates programming for modeling and simulation in physics, is described, and results of an evaluation of the use of Emile with high school students are reported. (Contains 95 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
Peer reviewedLebow, David G.; Wager, Walter W. – Canadian Journal of Educational Communication, 1994
Discusses the implications of authentic activity as a model of learning, particularly in the design of computer-based simulations and project-based learning activities. Addresses the characteristics of problem-solving situations, educational simulations, and authentic learning activities; and identifies key guidelines in the design and development…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Development, Experiential Learning
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design
Peer reviewedSmith, Eliot R.; Zarate, Michael A. – Psychological Review, 1992
An exemplar-based model of social judgment is presented in which specific past experiences and more abstract schematic knowledge influence judgments and perceptions of people and groups. Computer simulations illustrate the way the model accounts for social influences on exemplar access and use and on the content of social judgments. (SLD)
Descriptors: Classification, Computer Simulation, Decision Making, Familiarity


