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Shelly, Ann Converse – Social Education, 1973
This article deals with the basic techniques of teaching entire classes to cooperatively develop simulation games. The first section presents a model which serves as a nucleus for developing the instructional strategies in the second section. (Author/KM)
Descriptors: Class Activities, Curriculum Development, Game Theory, Guidelines
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Thorpe, Gerald L. – Social Science Record, 1972
Futurism and World Order Models can be studied through simulation techniques which involve an inquiry into the ways and means of achieving basic values. The authors list ten simulation games suitable for this study and suggest debriefing questions. (VW)
Descriptors: Class Activities, Educational Games, Futures (of Society), International Relations
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Gartner, Alan – Journal of Research and Development in Education, 1972
Discussion based upon a model post-secondary two year college program for teacher aides developed under a grant from the U.S. Office of Education. (Editor)
Descriptors: Cooperating Teachers, Course Descriptions, Curriculum Design, Curriculum Development
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Fraenkel, Jack; Carter, Margaret – Social Science Record, 1972
Models for world order studies are described. They provide inquiry into various proposals for attaining world peace and, through role playing, develop students' ability to inquire into the proposals' effectiveness. (JB)
Descriptors: International Education, Models, Peace, Resource Materials
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Faherty, Vincent E. – Journal of Education for Social Work, 1983
The potential for use of simulation and game theory in social work education to make problem solving more real and to supplement experience in analysis is examined. Simulation models, materials, methods, and topics are discussed. (MSE)
Descriptors: Class Activities, Curriculum Development, Evaluative Thinking, Game Theory
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Meadow, Charles T.; Sleeter, Ellen L. – Journal of Education for Librarianship, 1982
Describes the Drexel University Computer Simulator of Operations with an Online Program (DUCSOOP), a computer program intended to provide instruction on the nature of simulation and its use in decision making, by generating discrete flow simulation models based upon parameters provided by model designer. Examples and four references are included.…
Descriptors: Computer Programs, Decision Making, Graduate Study, Higher Education
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Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
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Glenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback
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Bojorquez, Luis; Galvan, Silvia C. – School Science and Mathematics, 1982
A simple teaching model, designed to show rapidly which are the principal factors in population growth and how they are related, is presented. The apparatus described allows students to play several different active roles. (MP)
Descriptors: Mathematical Applications, Mathematical Models, Mathematics Education, Models
Boyack, Dean C. – New Directions for Experiential Learning, 1980
A description of a new program for legal education is described which combines classroom simulations of lawyering tasks and skills with a series of externships with practitioners. Traditional classes for learning the substantive knowledge of the law are conducted in conjunction with the experiential aspects. (Author/MLW)
Descriptors: Concept Formation, Curriculum Development, Experiential Learning, Higher Education
Heusner, A. A.; Tracy, M. L. – Physiologist, 1980
Describes a simple hydraulic analog which allows students to explore some physical aspects of the cardiovascular system and provides them with a means to visualize and conceptualize these basic principles. Simulates the behavior of arterial pressure in response to changes in heart rate, stroke volume, arterial compliance, and peripheral…
Descriptors: Cardiovascular System, College Science, Graduate Study, Higher Education
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Nevison, Christopher H. – Journal of Higher Education, 1980
A study of college faculty evolution at Colgate University using a computer simulation model demonstrates how such a model can be used in planning and policy development. The potential effects of changes in retirement and tenure policies at Colgate and their ramifications for the affirmative action program are discussed. (Author/JMF)
Descriptors: Affirmative Action, Case Studies, College Faculty, Computer Programs
Soil Conservation, 1979
This game simulates land use planning to meet continually changing national needs for timber, recreation, and other forest resources. The game condenses 75 years of the future of the hypothetical "Mystic Mountain National Forest" into four hours of playing time. (Author/RE)
Descriptors: Conservation Education, Educational Games, Educational Media, Environment
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Weiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models
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Thayer, Louis – Counselor Education and Supervision, 1977
Procedures for developing a videotaped counselor skill training package are outlined. Steps (N=11) describe integrating simulation techniques and a systematic training paradigm for the video package. Steps range from a pretest to posttest assessment, with each step highlighting which training aspects are to be taped in the video sequence. (Author)
Descriptors: Counselor Training, Graduate Students, Higher Education, Instructional Systems
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