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Simulated Group Counseling for Group Work Training: A Four-Year Research Study of Group Development.
Peer reviewedRomano, John L.; Sullivan, Brandon A. – Journal for Specialists in Group Work, 2000
Examines Simulated Group Counseling (SGC), a training model for graduate-level group workers. During a four-year period, 98 graduate students participated in 12 role-played SGC groups. SGC followed a model of group development and was highly consistent with expected changes in non-role-played groups. Discusses SGC advantages, especially related to…
Descriptors: Counselor Training, Experiential Learning, Graduate Students, Group Counseling
Peer reviewedHalliday, Leah; Oppenheim, Charles – Journal of Documentation, 2000
Explores economic aspects of digital journal production and delivery using Ithink Analyst, a modeling software package. Three models were developed and simulations were used to monitor the effect of variations in the values of key model elements. Discusses results that show staff costs and overhead are the most substantial costs for scholarly…
Descriptors: Comparative Analysis, Computer Simulation, Computer Software, Costs
Peer reviewedWang, Wen-Chung – Journal of Applied Measurement, 2000
Proposes a factorial procedure for investigating differential distractor functioning in multiple choice items that models each distractor with a distinct distractibility parameter. Results of a simulation study show that the parameters of the proposed modeling were recovered very well. Analysis of 10 4-choice items from a college entrance…
Descriptors: College Entrance Examinations, Distractors (Tests), Factor Structure, Foreign Countries
Peer reviewedStewart, Gay B. – Journal of Science Education and Technology, 1997
Presents a system for formally characterizing elements of an introductory science class, measuring class performance based on this characterization, and modeling the value of the class based on the measurements. The main components of this modeling system include educational engineering with a formal set of practices, the use of computational…
Descriptors: Computer Simulation, Instructional Development, Introductory Courses, Models
Peer reviewedHarrell, Kathleen D. – Performance Improvement, 2001
Discussion of the four-level model of training evaluation focuses on the need for evaluation at level III, to show that training has been effective and that trainees behave differently on the job. Suggests data collection and measurement methods, including pretraining-posttraining evaluation, action plan audits, simulations, and unobtrusive…
Descriptors: Behavior Change, Data Collection, Evaluation Methods, Evaluation Needs
Peer reviewedForinash, Kyle; Wisman, Raymond – T.H.E. Journal, 2001
Discusses the effectiveness of offering science laboratories via distance education. Explains current delivery technologies, including computer simulations, videos, and laboratory kits sent to students; pros and cons of distance labs; the use of spreadsheets; and possibilities for new science education models. (LRW)
Descriptors: Computer Simulation, Distance Education, Instructional Effectiveness, Laboratory Experiments
Hansen, John; Barnett, Michael; MaKinster, James; Keating, Thomas – International Journal of Science Education, 2004
In this study, we explore an alternate mode for teaching and learning the dynamic, three-dimensional (3D) relationships that are central to understanding astronomical concepts. To this end, we implemented an innovative undergraduate course in which we used inexpensive computer modeling tools. As the second of a two-paper series, this report…
Descriptors: Astronomy, Teaching Methods, Higher Education, Computer Uses in Education
Wood, Michael – Journal of Statistics Education, 2005
This article explores the uses of a simulation model (the two bucket story)--implemented by a stand-alone computer program, or an Excel workbook (both on the web)--that can be used for deriving bootstrap confidence intervals, and simulating various probability distributions. The strengths of the model are its generality, the fact that it provides…
Descriptors: Intervals, Computer Software, Robustness (Statistics), Probability
Örnek, Funda – EURASIA Journal of Mathematics, Science & Technology Education, 2007
A calculus-based introductory physics course, which is based on the Matter and Interactions curriculum of Chabay and Sherwood (2002), has been taught at Purdue University. Characteristic of this course is its emphasis on modeling. Therefore, I would like to investigate the effects of modeling-based instruction and interactive engagement on…
Descriptors: Calculus, Introductory Courses, Teaching Methods, Interaction
Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Meta Brown; Christopher J. Flinn – Institute for Research on Poverty, 2007
Policies governing divorce and parenting, such as child support orders and enforcement, child custody regulations, and marital dissolution requirements, can have a large impact on the welfare of parents and children. Recent research has produced evidence on the responses of divorce rates to unilateral divorce laws and child support enforcement. In…
Descriptors: Child Welfare, Divorce, Public Policy, Marital Status
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Van Overwalle, Frank; Heylighen, Francis – Psychological Review, 2006
A multiagent connectionist model is proposed that consists of a collection of individual recurrent networks that communicate with each other and, as such, is a network of networks. The individual recurrent networks simulate the process of information uptake, integration, and memorization within individual agents, and the communication of beliefs…
Descriptors: Interpersonal Communication, Trust (Psychology), Social Networks, Information Processing

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