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Knutson, Nancy; Shinn, Mark R. – Journal of School Psychology, 1991
Presents case study exemplifying use of curriculum-based measurement (CBM) in educational decision making. CBM is portrayed as more than just set of brief fluency tests with strong conceptual ties to three related assessment models (behavioral, ecological, and problem-solving assessment). Delineates key elements of each model. Case study shows how…
Descriptors: Case Studies, Decision Making, Educational Assessment, Elementary Secondary Education
Luckner, John L. – ACEHI Journal, 1990
A six-step method is presented for using problem-solving activities to promote language acquisition in hearing-impaired students. The method emphasizes the communicative uses of language rather than the structure of language. A list of sample problem-solving activities is included. (JDD)
Descriptors: Communication Skills, Elementary Secondary Education, Hearing Impairments, Language Acquisition
Chemecology, 1991
The drawn ideas of inventors Edison and Bell are analyzed in a systematic way to help understand the inventive process and how inventors think. By storing sketches on a computer the researchers have been able to recreate the probable lines of reasoning used by the inventors. (KR)
Descriptors: College Science, Computers, Creativity, Engineering Education
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Klein, Paul A. – Research & Teaching in Developmental Education, 1988
Describes the "Two-Eight" instructional model for students who have arithmetic computational skills but lack the ability to select appropriate strategies to solve problems. Offers examples showing the replacement of the actual values used in a word problem with the simple numeric values of 2 and 8 to create a parallel, solvable problem. (DMM)
Descriptors: Higher Education, Learning Strategies, Mathematical Applications, Models
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Gunnell, Pam; Dyer, Ken – Australian Journal of Environmental Education, 1993
Proposes that teaching methods be changed to move away from a positivist model toward an ecological model. Discusses three assumptions for future practice involving holism in environmental studies; the role of values in environmental studies; and the process of learning. (Contains 26 references.) (MDH)
Descriptors: Environmental Education, Higher Education, Holistic Approach, Learning Processes
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Masingila, Joanna O. – For the Learning of Mathematics, 1993
Discusses suggestions for the learning and teaching of mathematics based on a study examining the mathematics practices of carpet layers. Suggestions are made from the areas of (1) the school mathematics curriculum; (2) the methods used to teach school mathematics; and (3) research in mathematics education. (MDH)
Descriptors: Apprenticeships, Experiential Learning, Mathematics Curriculum, Mathematics Education
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Conrad, William H. – Science and Children, 1992
Presents a lesson that introduces students to polarized light using a problem-solving approach. After illustrating the concept using a slinky and poster board with a vertical slot, students solve the problem of creating a polarized light show using Polya's problem-solving methods. (MDH)
Descriptors: Elementary Education, Light, Manipulative Materials, Models
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McCarty, Michael E.; Clifton, Rachel K.; Collard, Roberta R. – Developmental Psychology, 1999
Evaluated 9-, 14-, and 19-month olds' strategies as they grasped and used spoons presented with the handle alternately oriented to left or right. Found that younger children reached with their preferred hand, disregarding the item's orientation. Older children anticipated the problem, alternated the hand used, and achieved an efficient radial grip…
Descriptors: Age Differences, Eye Hand Coordination, Handedness, Infant Behavior
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Amory, Alan; Naicker, Kevin; Vincent, Jacky; Adams, Claudia – British Journal of Educational Technology, 1999
Describes research with college students that investigated commercial game types and game elements to determine what would be suitable for education. Students rated logic, memory, visualization, and problem solving as important game elements that are used to develop a model that links pedagogical issues with game elements. (Author/LRW)
Descriptors: College Students, Computer Games, Educational Games, Higher Education
Cooper, Carolyn R.; Baum, Susan M.; Neu, Terry W. – Journal of Secondary Gifted Education, 2004
Can students with learning and attention difficulties in school actually be talented scientists in disguise? This article presents a model that was highly successful in identifying and developing scientific talent in these special students. The factors that contributed to the success of the model were the following: The emphasis was on helping…
Descriptors: Special Needs Students, Talent Development, Science Education, Models
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Shei, Chris C.-C. – System: An International Journal of Educational Technology and Applied Linguistics, 2005
In this article, "Translation Commentary" refers to an English composition written by a learner of both English and translation, submitted together with his or her translation output. In an academic setting combining English-to-Chinese translation and English as a second language, this article deals with both the issue of translation and that of…
Descriptors: English (Second Language), Chinese, Writing (Composition), Translation
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Loyens, Sofie M. M.; Rikers, Remy M. J. P.; Schmidt, Henk G. – European Journal of Psychology of Education, 2007
The present studies were conducted to investigate students' conceptions of distinct constructivist assumptions. To that end, a questionnaire was developed containing statements about four constructivist assumptions: The importance of knowledge construction, cooperative learning, self-regulation, and the use of authentic problems together with…
Descriptors: Constructivism (Learning), Models, Factor Structure, Learning Motivation
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
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Lazaridou, Angeliki – International Electronic Journal for Leadership in Learning, 2006
The problem-solving processes and strategies of ten school principals with reputations for high effectiveness were studied. Verbal protocols were gathered through unstructured interviews while principals were working on a set of five cases. Analysis of the data was guided, but not constrained, by a set of processes and strategies for problem…
Descriptors: Principals, Problem Solving, Administrator Effectiveness, Interviews
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Bravo, Crescencio; Redondo, Miguel A.; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2006
Design plays a central role in a range of subjects at different educational levels. Students have to acquire the knowledge necessary for the execution of tasks that enable them to construct an artefact or model that can be tested by simulation and that satisfies some requirements and verifies some constraints. They achieve this by means of a…
Descriptors: Teaching Methods, Case Studies, Computer Assisted Design, Student Centered Curriculum
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