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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
Xundiao Ma; Yueguang Xie; Xin Yang; Hanxi Wang; Jia Lu – Education and Information Technologies, 2024
Teacher-student interaction (TSI) is the core element and important teaching method of smart classroom. Improving the quality of smart classroom teaching and developing higher-order thinking (HOT) among students requires strengthening research on the TSI structure in smart classroom. At present, the structure model of TSI in smart classroom mainly…
Descriptors: Teacher Student Relationship, Interaction, Virtual Classrooms, Electronic Learning
Lachner, Andreas; Hoogerheide, Vincent; van Gog, Tamara; Renkl, Alexander – Educational Psychology Review, 2022
Teaching the contents of study materials by providing explanations to fellow students can be a beneficial instructional activity. A learning-by-teaching effect can also occur when students provide explanations to a real, remote, or even fictitious audience that cannot be interacted with. It is unclear, however, which underlying mechanisms drive…
Descriptors: Instruction, Instructional Effectiveness, Models, Educational Practices
Anneli Dyrvold; Ida Bergvall – Scandinavian Journal of Educational Research, 2024
This article explores how seven Swedish digital teaching platforms in mathematics make use of the affordances provided by various modalities and dynamic functions. A model based on social semiotics is used to analyse how dynamic functions are used, whether or not the language is technically oriented, if relational or operational processes are…
Descriptors: Foreign Countries, Mathematics Instruction, Teaching Methods, Learning Management Systems
Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
Dahlia Janan; Mohd Hafiz Mohamad Tarmizi; Punaji Setyosari; Norliza Jamaluddin; Siti Saniah Abu Bakar; Lin Chia Ying – Malaysian Journal of Learning and Instruction, 2024
Purpose: This study aims to develop a teaching model of the Malay language for non-native and foreign speakers in schools. Implementing this model can assist educators in teaching the Malay language to students who do not use it as their first language in everyday use. Methodology: This study used a qualitative approach to develop teaching models…
Descriptors: Indonesian Languages, Second Language Instruction, Elementary Secondary Education, Models
Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
Selahattin Alan; Eyup Yurt – International Journal of Modern Education Studies, 2024
The limitations of traditional education models and the advancement of technology have revealed the need to transform the learning experience. The "Flipped Learning" approach, born out of this need, is a model where students study learning materials in advance and participate in more interactive and hands-on activities in the classroom.…
Descriptors: Flipped Classroom, Natural Language Processing, Artificial Intelligence, Educational Innovation
Hong, Seungkyun; Jo, Yein; Kang, Youna; Lee, Hyun-Kyung – Journal of Museum Education, 2023
As museums evolve and shift toward interactive exhibitions by utilizing cutting-edge technologies, there has been a gap in research that distinguishes interactive exhibit experiences from static exhibit experiences. Therefore, using the grounded theory method [Corbin, Juliet, and Anselm Strauss. "Basics of Qualitative Research: Techniques and…
Descriptors: Museums, Teaching Methods, Exhibits, Information Technology
Diyen, Naphat; Thamwipat, Kuntida; Princhankol, Pornpapatsorn – International Education Studies, 2021
This research was aimed to examine, develop and find out the quality of an interactive learning resource along with contents on a social network to promote Bangchan Subdistrict of Petchaburi Province through the Way of Buddhism, to evaluate the perception and the satisfaction of the sampling group towards the interactive learning resource along…
Descriptors: Buddhism, Social Networks, Interaction, Teaching Methods
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Travis W. Windleharth – ProQuest LLC, 2021
This research addressed increasing understanding of how players make meaning during play of a complex STEM game and explores to what extent player mental models of STEM concepts shift as a result of interacting with the game simulation. Game based learning is attracting increased attention and interest as a novel platform for experiential…
Descriptors: Video Games, STEM Education, Game Based Learning, COVID-19
Sonderegger, Stefan – International Association for Development of the Information Society, 2022
The use of social robots in education is a growing area of research and the potential future applications are various. However, the conversational models behind current social robots and chatbot systems often rely on rule-based and retrieval-based methods. This limits the social robot to predefined responses and topics, thus hindering it from…
Descriptors: Robotics, Teaching Methods, Learning Processes, Models
Tatsis, Konstantinos; Wagner, David; Maj-Tatsis, Bozena – ZDM: The International Journal on Mathematics Education, 2018
In the paper we deploy two related theoretical and methodological approaches to see how they complement each other in the analysis of oral communication in mathematics group work. The first approach is an authority framework that builds on positioning theory and the second is politeness theory, with a focus on the sociological notion of face.…
Descriptors: Mathematics Instruction, Mathematics, Interaction, Teaching Methods
Yulia Gavronskaya; Dmitry Gura; Albina Minakhmetova; Olesya Dudnik – International Journal of Distance Education Technologies, 2024
This study substantiates the feasibility of implementing Web 2.0 services in practical educational activities and classifies the main types of Web 2.0 services adaptive to educational goals. A survey of 58 teachers from the First Moscow State Medical University, Kuban State Technological University, the Herzen State Pedagogical University of…
Descriptors: COVID-19, Pandemics, Feasibility Studies, Technology Uses in Education

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