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Astuti Muh. Amin; Fitriyah Karmila; Syamsu Rijal; Noor Hujjatusnaini; Romi Adiansyah – Journal of Education and e-Learning Research, 2025
The present study aimed to evaluate the validity, practicality, and effectiveness of an integrated project-based learning model and 4C scaffolding techniques in addressing students' misconceptions in biology. In this research and development (R&D) study, the learning model was validated by five experts. A limited product trial was conducted…
Descriptors: Artificial Intelligence, Technology Uses in Education, Misconceptions, Student Projects
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Saimon, Musa; Lavicza, Zsolt; Dana-Picard, Thierry – Education and Information Technologies, 2023
The development of technology has changed the way people communicate in academic contexts as well as working places, for example from print messages to screened messages, and from face-to-face classroom and office meetings to virtual classes and offices. This has prompted the shift from traditional teaching practices to student-centered in which…
Descriptors: Foreign Countries, Communication Skills, College Students, Active Learning
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Phillips, A. M.; Gouvea, E. J.; Gravel, B. E.; Beachemin, P. -H.; Atherton, T. J. – Physical Review Physics Education Research, 2023
Computation is intertwined with essentially all aspects of physics research and is invaluable for physicists' careers. Despite its disciplinary importance, integration of computation into physics education remains a challenge and, moreover, has tended to be constructed narrowly as a route to solving physics problems. Here, we broaden Physics…
Descriptors: Physics, Science Instruction, Teaching Methods, Models
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Oguz Unver, Ayse; Okulu, Hasan Zuhtu – International Journal of Research in Education and Science, 2022
One of the most challenging tasks for teachers in projects is to develop creative ideas. Due to the linear system perspective of education, fostering students' creativity is restricted. However, engineering design and scientific process skills that comprise creativity have an iterative structure. An iterative process-oriented education enables…
Descriptors: Science Instruction, Engineering Education, Teaching Methods, Creativity
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Bloom, Lisa A.; Doss, Kristy K.; Sastre, Cameron; Martin, Todd H. – Gifted and Talented International, 2019
The purpose of this research was to determine the effects of explicit instructions on children's divergent and creative thinking. Fifty-two children were assigned to one of four groups. Two of the groups were presented a problem with a model and instructions for solving the problem first and then presented problems with no instructions/model. The…
Descriptors: Teaching Methods, Direct Instruction, Thinking Skills, Problem Solving
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Bull, Glen; Schmidt-Crawford, Denise A.; McKenna, Michael C.; Cohoon, Jim – Theory Into Practice, 2017
"Storymaking" makes use of school makerspaces to combine making and storytelling. Constructing a diorama is a common storytelling activity in schools. This exploratory study describes preliminary efforts that explored the feasibility of extending "Make to Learn" activities with elementary and middle school students from two…
Descriptors: Story Telling, Puppetry, Creativity, Elementary School Students
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Gregorcic, Bor; Bodin, Madelen – Physics Teacher, 2017
Algodoo (http://www.algodoo.com) is a digital sandbox for physics 2D simulations. It allows students and teachers to easily create simulated "scenes" and explore physics through a user-friendly and visually attractive interface. In this paper, we present different ways in which students and teachers can use Algodoo to visualize and solve…
Descriptors: Physics, Science Instruction, Teaching Methods, Simulation
Han, Soo Jeoung – ProQuest LLC, 2017
The use of face-to-face and virtual teams has become a popular method of instruction in higher education. The popularity of working in teams has increased because effective teams are associated with positive learning outcomes. However, as students have different values and backgrounds, communication issues or conflict among team members may occur.…
Descriptors: Teamwork, Student Projects, College Students, Leadership
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Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
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Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
Descriptors: Creativity, Curriculum Evaluation, Performance Based Assessment, Curriculum Development
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Apergi, Angeliki; Anagnostopoulou, Angeliki; Athanasiou, Alexandra – World Journal of Education, 2015
It is a well-known fact that during recent years, the new economic and technological environment, which has emerged from the dynamic impacts of globalization, has given rise to the increased development of information and communication technologies that have immensely influenced education and training all over Europe. Within this framework, there…
Descriptors: Electronic Learning, Elementary School Students, Web 2.0 Technologies, Teaching Methods
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Thorsted, Ann Charlotte; Bing, Rie Grønbeck; Kristensen, Michael – Journal of Problem Based Learning in Higher Education, 2015
This article recounts reflections by a small group of students and their supervisor on play utilized at their meetings as part of a Problem Based Learning (PBL) process. The students experienced how a less traditional professor-student relationship arose, which transformed their interaction and relationship into a more holistic, trustful,…
Descriptors: Problem Based Learning, Play, Teacher Student Relationship, Holistic Approach
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Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Rutkowski, Kathleen – MultiMedia Schools, 1997
Describes student-developed World Wide Web sites from three high schools that have been chosen as exemplary models. Evaluation criteria are explained: vision; originality; integrity; community and effectiveness in facilitating new communication; empowerment; and structure and navigability. (LRW)
Descriptors: Computer Mediated Communication, Creativity, Empowerment, Evaluation Criteria
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