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Felipe de Morais; Patricia A. Jaques – IEEE Transactions on Learning Technologies, 2024
Emotion detection through sensors is intrusive and expensive, making it impractical for many educational settings. As an alternative, sensor-free affect detection, which relies solely on interaction log data for machine learning models, has been explored. However, sensor-free emotion detectors have not significantly improved performance when…
Descriptors: Psychological Patterns, Personality Traits, Artificial Intelligence, Models
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle; Wortha, Franz – Teachers College Record, 2017
Metacognition and emotions play a critical role in learners' ability to monitor and regulate their learning about 21st-century skills related to science, technology, engineering, and mathematics (STEM) content while using advanced learning technologies (ALTs; e.g., intelligent tutoring systems, serious games, hypermedia, augmented reality). In…
Descriptors: Metacognition, Psychological Patterns, STEM Education, Educational Technology
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
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Sottilare, Robert A.; Proctor, Michael – Educational Technology & Society, 2012
It has been long recognized that successful human tutors are capable of adapting instruction to mitigate barriers (e.g., withdrawal or frustration) to learning during the one-to-one tutoring process. A significant part of the success of human tutors is based on their perception of student affect (e.g., mood or emotions). To at least match the…
Descriptors: Tutors, Intelligent Tutoring Systems, Tutoring, Psychological Patterns
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Sabourin, Jennifer L.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Data Mining, 2013
Over the past decade, there has been growing interest in real-time assessment of student engagement and motivation during interactions with educational software. Detecting symptoms of disengagement, such as off-task behavior, has shown considerable promise for understanding students' motivational characteristics during learning. In this paper, we…
Descriptors: Student Behavior, Classification, Learner Engagement, Data Analysis