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Prayitno Prayitno; Harun Harun; Amir Syamsudin; Riawan Y. Purwoko; Dafid S. Setiana – Journal of Pedagogical Research, 2024
An animation-based drawing learning model involves simple animation from the beginning to the end of the drawing, with the teacher acting as a facilitator and guide. The research is based on the fact that there are still many children who have difficulty expressing themselves through their drawings due to low imagination. The goal of this study is…
Descriptors: Animation, Young Children, Freehand Drawing, Models
Thada Jatnkoon; Kitsadaporn Jantakun; Thiti Jantakun; Rungfa Pasmala – Higher Education Studies, 2025
This research addresses the pressing need for innovative educational frameworks that foster creativity and innovation in online learning environments. The study develops and validates a comprehensive model integrating STEAM education, micro-learning principles, and augmented reality (AR) technology within massive open online courses (MOOCs).…
Descriptors: STEM Education, Art Education, MOOCs, Creativity
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Irham; Tolla, Ismail; Jabu, Baso – International Journal of Educational Methodology, 2022
This study aims to develop a learning model based on 4C skills to improve high school students' mathematical critical thinking skills. Research & development is the design used in this research by applying Plomp's development theory which consists of three phases, namely needs analysis, design and implementation, and evaluation. This research…
Descriptors: High School Students, Critical Thinking, Thinking Skills, Mathematics Skills
Pettersen, Inger Beate; Åmo, Bjørn Willy; van der Lingen, Elma; Håvåg Voldsund, Kari; Johnstad Bragelien, Judit – Education & Training, 2019
Purpose: The purpose of this paper is to explore creativity and how it changes over time among engineering students in practice-based entrepreneurship in higher education. This change was examined in students over a one-semester course in entrepreneurship. Entrepreneurship courses that use creativity tools for practice-based learning are expected…
Descriptors: Engineering Education, Creativity, Entrepreneurship, Higher Education
Wahyudi, Wahyudi; Waluya, S. B. Waluya; Suyitno, Hardi; Isnarto, Isnarto – Journal of Technology and Science Education, 2020
Creating an enjoyable atmosphere and fostering creativity are the two most required components in learning mathematics. Hence, creativity would enable students to formulate something new. In addition, creativity is one of the most important and highest competencies in Bloom's latest taxonomy. Furthermore, it is necessary to be possessed by…
Descriptors: Blended Learning, Creative Thinking, Thinking Skills, Models
Bunyatova, Fatma Khanim; Bunyatova, Aynur; Shahhuseynbayova, Nigar – International Society for Technology, Education, and Science, 2021
The reason for the interest in the use of learning technologies that protect health in education is not to harm the physical and psychological health of learners in the process of training and education. After the creation of new types of innovative educational institutions, the knowledge load of learners increases, the increasing learning load…
Descriptors: Interdisciplinary Approach, Sustainable Development, Technology Uses in Education, Human Body
Sunardi; Waluyo, Herman J.; Suudi, Astini; Wardani, Nugraheni Eko – Malaysian Online Journal of Educational Technology, 2018
Teaching and learning speaking skills should be able to engage students in a creative process. Students have to be able to speak in front of the class, create a dialogue, tell a story, and produce the language creatively. The teaching and learning of the speaking skill focusing on story telling ability can work well when supported by the…
Descriptors: Story Telling, Teaching Methods, Elementary School Students, Foreign Countries
Atalay, Özlem; Kahveci, Nihat Gürel – Educational Research and Reviews, 2015
This experimental study examines the effects of Integrated Curriculum Model (ICM) on 4th grade elementary gifted and talented students' academic achievement, creativity and critical thinking (Control Group N= 10, Experimental Group N= 11) in the social studies classroom context, in Istanbul, Turkey. Integrated Curriculum Model was utilized to…
Descriptors: Integrated Curriculum, Models, Grade 4, Gifted
Byron, Kris; Khazanchi, Shalini – Psychological Bulletin, 2012
Although many scholars and practitioners are interested in understanding how to motivate individuals to be more creative, whether and how rewards affect creativity remain unclear. We argue that the conflicting evidence may be due to differences between studies in terms of reward conditions and the context in which rewards are offered.…
Descriptors: Evidence, Feedback (Response), Creativity, Motivation Techniques
Sims, Christopher Otter – ProQuest LLC, 2012
This dissertation presents an ethnographic account of the launch of "The Downtown School for Design, Media, and Technology," one of the most prominent American school reform projects in recent years. Drawing on popular accounts about children and young people's pervasive affinity for digital media, and especially video games, the…
Descriptors: Ethnography, Educational Change, Educational Technology, Video Games
Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
Subotnik, Rena F.; Edmiston, Ashley M.; Cook, Lucas; Ross, Michael D. – Journal of Advanced Academics, 2010
The mentoring component of the American Psychological Association Catalyst Program, and the Pinnacle Model upon which it was built, was derived from Bloom's (1985) model of talent development. According to Bloom and his associates, optimal instruction for talent development takes place in three stages. During the first stage, young people are…
Descriptors: Creativity, Mentors, Talent Development, Interpersonal Competence
Griffiths, Morwenna; Woolf, Felicity – British Educational Research Journal, 2009
This article documents the collaborative research and development of an apprenticeship model of learning for the arts. It focuses on teachers working in partnership with artists and other creative practitioners. The model is rooted in theories of social learning and cognitive apprenticeship. It was developed and tested through collaborative…
Descriptors: Action Research, Artists, Apprenticeships, Art Education
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis

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