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Cohen, Dale J.; Cromley, Amanda R.; Freda, Katelyn E.; White, Madeline – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Here, we present a strong test of the hypothesis that sacrificial moral dilemmas are solved using the same value-based decision mechanism that operates on decisions concerning economic goods. To test this hypothesis, we developed Psychological Value Theory. Psychological Value Theory is an expansion and generalization of Cohen and Ahn's (2016)…
Descriptors: Hypothesis Testing, Decision Making, Moral Values, Problem Solving
Vogel, Tobias; Carr, Evan W.; Davis, Tyler; Winkielman, Piotr – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Stimuli that capture the central tendency of presented exemplars are often preferred--a phenomenon also known as the classic beauty-in-averageness effect. However, recent studies have shown that this effect can reverse under certain conditions. We propose that a key variable for such ugliness-in-averageness effects is the category structure of the…
Descriptors: Interpersonal Attraction, Preferences, Stimuli, Experiments
Díez, Fernando; Iraurgi, Ioseba; Sanchez, Aurelio Villa – South African Journal of Education, 2018
The objective of this study is to contribute to Quality Management Systems (QMS) and their impact on schools in the Basque Country, Spain. Specifically, it analyses two models: the EFQM Excellence Model, which originated in the business world, and the Integrated Quality Project (IQP) Model, which has a humanistic focus and arose from an…
Descriptors: Educational Quality, Models, Quality Assurance, Teacher Attitudes
Cuevas, Joshua; Dawson, Bryan L. – Theory and Research in Education, 2018
This study tested two cognitive models, learning styles and dual coding, which make contradictory predictions about how learners process and retain visual and auditory information. Learning styles-based instructional practices are common in educational environments despite a questionable research base, while the use of dual coding is less…
Descriptors: Cognitive Processes, Cognitive Style, Models, Comparative Analysis
Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games

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