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Planning for Higher Education, 1972
The findings and recommendations from a study of the use and effectiveness of computer simulation at seven institutions of higher education are summarized. Discusses purchase and implementation of a simulation model, experiences in implementation, means and methods of utilization, performance, and some recommendations for successful implementation…
Descriptors: Computers, Decision Making, Educational Administration, Educational Planning
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Computer Operator's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The information in the manual is sufficiently basic…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Management Games
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Spencer, Samuel R., Jr. – AGB Reports, 1979
Davidson College's two-day program of trustee involvement is presented as a model for others. Activities involved: inviting spouses for the program, small group sessions, creating conflict, simulation exercises, and entertainment in the form of a game show with teams handling questions about the college. (MLW)
Descriptors: Board Administrator Relationship, Conferences, Governing Boards, Higher Education
Clowes, Darrel A.
A short exercise is presented designed to show in 45-90 minutes some of the aspects of simulation gaming as an educational tool. The simulation involves participants acting as members of a Community Advisory Council to the Board of Trustees and the President of a community college, meeting to discuss budget problems. The council represents diverse…
Descriptors: Administrator Education, Budgeting, College Administration, College Governing Councils
Snider, John C. – 1972
"Microville II," a simulation-game idea, is a creative effort to develop and apply resources, processes, and programs necessary to resolve contemporary problems faced by rural and urban leaders. The strategy is that a community council has been established within the community of "Microville" and participants assume the various…
Descriptors: Administrator Education, Behavior Change, Change Agents, Community Change
American Federation of Information Processing Societies, Montvale, NJ. – 1976
The 189 papers are organized by topic: simulation methodology, hybrid systems and methodology, simulation in the chemical and physical sciences, simulation in environmental sciences and biological systems, systems for managerial and social sciences, simulation credibility, energy, systems engineering, and government simulation facilities. Articles…
Descriptors: Bionics, Computer Oriented Programs, Computer Programs, Computers