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Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: Students need to practice their hands-on skills when they are young to develop confidence for their future careers. Nowadays, iSTEAM (integrated science, technology, engineering, arts and mathematics) contests provide opportunities for participants to experience meaningful and challenging hands-on tasks that may foster learning, and to…
Descriptors: Art Education, STEM Education, Self Esteem, Learning Activities
Mbatchou, Guy Merlin; Bouchet, François; Carron, Thibault; Pernelle, Philippe – International Association for Development of the Information Society, 2018
To improve the learning process, the evolution of learner's characteristics (cognitive, affective, prior knowledge, workflow, organization, ...) must be taken into account during the personalization or adaptation. This requires generating several scenarios (a description of activities, their order and links in the learning sequence as well as the…
Descriptors: Learning Processes, Vignettes, Teaching Methods, Learning Activities
Israel, Maya; Marino, Matthew T.; Basham, James D.; Spivak, Wenonoa – Journal of Research on Technology in Education, 2013
Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper…
Descriptors: Elementary School Students, Grade 5, Instructional Design, Computer Oriented Programs

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