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Ho, Eric Ming-Yin – ProQuest LLC, 2023
Personalized learning, which has the potential to raise student achievement, requires understanding the competencies of students. Visualizations can help provide this understanding. Jeon et al. (2021) presented a latent space model that creates interaction maps visualizing response patterns from item response data. My dissertation proposes…
Descriptors: Visual Aids, Individualized Instruction, Responses, Models
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Chen, Li; Xu, Yaqian – Canadian Journal of Learning and Technology, 2022
Connectivism, a learning theory that reveals a new learning in the Internet environment, has become a popular academic topic at the forefront of online learning. The MOOC Research Team at the Distance Education Research Centre at Beijing Normal University designed and developed the first massive open online course in China, adapting a connectivist…
Descriptors: Foreign Countries, Learning Theories, Educational Innovation, Internet
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Krumina, Aira Aija; Lubenko, Jelena – Journal of Teacher Education for Sustainability, 2016
Web-based interventions (WBI) are purposefully developed online programs designed for wide range of users (clients, patients, health care specialists, as well as medical practitioners) which allow obtaining and using information on various issues related to health maintenance and improvement. On the basis of the analysis of scientific literature,…
Descriptors: Web Based Instruction, Intervention, Health Education, Information Literacy
Guo, Qi – ProQuest LLC, 2012
Billions of people interact with Web search engines daily and their interactions provide valuable clues about their interests and preferences. While modeling search behavior, such as queries and clicks on results, has been found to be effective for various Web search applications, the effectiveness of the existing approaches are limited by…
Descriptors: Search Engines, Internet, Intention, Inferences
Ko, Moo Nam – ProQuest LLC, 2011
Social networking service is one of major technological phenomena on Web 2.0. Hundreds of millions of users are posting message, photos, and videos on their profiles and interacting with other users, but the sharing and interaction are limited within the same social networking site. Although users can share some content on a social networking site…
Descriptors: Interaction, Social Networks, Web 2.0 Technologies, Models
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Battro, Antonio M.; Fischer, Kurt W. – Mind, Brain, and Education, 2012
Computers are everywhere, and they are transforming the human world. The technology of computers and the Internet is radically changing the ways that people learn and communicate. In the midst of this technology-driven revolution people need to examine the changes to analyze how they are altering interaction and human culture. The changes have…
Descriptors: Conflict, Interaction, Longitudinal Studies, Internet
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DiRenzo, Marco S.; Linnehan, Frank; Shao, Ping; Rosenberg, William L. – Journal of Vocational Behavior, 2010
Based on a longitudinal sample of 1381, this study develops and tests a moderated mediation model of electronic mentoring (e-mentoring). Results show evidence that frequency of interaction between proteges and mentors mediates the relationships between program antecedents (the protege's previous internet experience and initial motivation to…
Descriptors: Mentors, Self Efficacy, Interaction, Models
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Razavi, Amir R.; Strommen-Bakhtiar, Abbas; Krause, Paul – Journal of Information Technology Education, 2011
The world is currently going through a transitional period, moving from the Service era to the Information era. Rapid societal and technological innovations are changing the way we live, communicate, and work. As the rate of the technological/societal change increases, pressure on educational institutions also increases. This pressure is…
Descriptors: Higher Education, Virtual Universities, Open Education, Networks
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Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
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Ma, Will W. K.; Yuen, Allan H. K. – Computers & Education, 2011
The unique features and capabilities of online learning are built on the ability to connect to a wider range of learning resources and peer learners that benefit individual learners, such as through discussion forums, collaborative learning, and community building. The success of online learning thus depends on the participation, engagement, and…
Descriptors: Electronic Learning, Undergraduate Students, Sharing Behavior, Interaction
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Karamanos, Neophytos; Gibbs, Paul – Research in Post-Compulsory Education, 2012
Acknowledging the general difficulty of new e-learning pedagogical approaches in achieving wide acceptance and use, the study described in this article examines a class of MBA students' adoption of a proposed online interactive learning environment. To this end, a web-based, case-based constructivist learning environment was developed, embedding…
Descriptors: Student Characteristics, Educational Environment, Student Attitudes, Electronic Learning
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Folkestad, James E.; Banning, James – Journal of Educational Technology, 2010
Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only allow users to produce digital content efficiently they allow users to exploit the connective power…
Descriptors: Computer Oriented Programs, Educational Technology, Internet, Affordances
Kimura, Tadamasa – ProQuest LLC, 2010
The objective of this dissertation is to explore the socio-cultural contextualization of the digital divide in Japanese society. I undertake this task by developing a theoretical and methodological framework based on the notion of "culture as models," while explicating the cultural dimensions of the digital divide and the dynamics of…
Descriptors: Foreign Countries, Access to Computers, Interpersonal Relationship, Interaction
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Blake, Christopher – Modern Language Journal, 2009
Although a number of studies have reported on the positive effects of Internet chats in the second language classroom, to the best of my knowledge no studies to date have examined the effect of text-based chats on oral fluency development. This exploratory study addressed the above question by examining the oral fluency development of 34 English…
Descriptors: Second Language Learning, Oral Language, Language Fluency, Interaction
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Akyol, Zehra; Ice, Phil; Garrison, Randy; Mitchell, Rob – Internet and Higher Education, 2010
The Community of Inquiry Framework is based on the premise that online learning is a collaborative constructivist activity. However, not all courses are similarly oriented. In general, courses can be divided into constructivist and objectivist. In constructivist courses, learners develop solutions to problems through sustained discourse and…
Descriptors: Electronic Learning, Constructivism (Learning), Distance Education, Online Courses
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