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Creely, Edwin; Henriksen, Danah; Henderson, Michael – Journal of Creative Behavior, 2021
This article is an ontological investigation of the term creativity, to suggest a model that infuses key philosophical and critical perspectives. This article proposes that creativity has three modes of existence or ways of being in the world: the Visceral (embodiments), the Ideational (mind and conceptual), and the Observational (appreciation,…
Descriptors: Creativity, Models, Experience, Human Body
Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
Nishihira, Tadashi; Rappleye, Jeremy – Educational Philosophy and Theory, 2022
Unlearning is a recurrent theme in Japan. To further understanding of what this entails, we focus on the view of learning laid out by a revered 13th century Zen-inspired playwright. For Zeami, learning involved a movement from the acquisition to unlearning of skills, punctuated by an experience of "mushin," followed by creative…
Descriptors: Educational Philosophy, Drama, Authors, Learning Processes
Oguz Unver, Ayse; Okulu, Hasan Zuhtu – International Journal of Research in Education and Science, 2022
One of the most challenging tasks for teachers in projects is to develop creative ideas. Due to the linear system perspective of education, fostering students' creativity is restricted. However, engineering design and scientific process skills that comprise creativity have an iterative structure. An iterative process-oriented education enables…
Descriptors: Science Instruction, Engineering Education, Teaching Methods, Creativity
Alex Soulsby – International Journal of Art & Design Education, 2025
As humanity grapples with the increasingly complex global issues we face, there is growing recognition that skills such as teamwork, empathy, communication and collaboration are more crucial than ever -- far beyond the scope of academic success alone. Yet opportunities to develop these competencies are frequently sidelined in formal schooling,…
Descriptors: Transformative Learning, Culturally Relevant Education, Art Education, Skill Development
Forbes, Dianne, Ed.; Walker, Richard, Ed. – Professional and Practice-based Learning, 2022
This book serves as a reference point to inform continuing professional learning and development (CPLD) initiatives at both individual and institutional levels. It serves as a guide for faculty engaged in online teaching within the higher education sector, in universities and vocational education institutions. It moves beyond a technology-driven…
Descriptors: Higher Education, College Faculty, Faculty Development, Electronic Learning
Eckert, Jan – Journal of Education and Learning, 2017
This paper reports on the re-development of our MA curriculum in design. Main objective of this development is a more practice- and project-based MA Curriculum that delivers connective competences for the collaboration across disciplines, rather than specializing in a specific design domain. For design education, we therefore propose a re-visited…
Descriptors: Curriculum Development, Masters Programs, Competence, Models
Forster, Michelle; Bestelmeyer, Stephanie; Baez-Rodriguez, Noelia; Berkowitz, Alan; Caplan, Bess; Esposito, Rhea; Grace, Elizabeth; McGee, Steven – Science Teacher, 2018
Thousands of students around the country have participated in activities using the Data Jam model, creating poetry, songs, videos, or sculpture to improve their data literacy, gain knowledge of local science research, and creatively express their findings. This article introduces the Data Jam model and describes how teachers can use it in…
Descriptors: Information Literacy, Scientific Literacy, Science Activities, Science Instruction
Bunyatova, Fatma Khanim; Bunyatova, Aynur; Shahhuseynbayova, Nigar – International Society for Technology, Education, and Science, 2021
The reason for the interest in the use of learning technologies that protect health in education is not to harm the physical and psychological health of learners in the process of training and education. After the creation of new types of innovative educational institutions, the knowledge load of learners increases, the increasing learning load…
Descriptors: Interdisciplinary Approach, Sustainable Development, Technology Uses in Education, Human Body
Bolzani, Daniela; Luppi, Elena – Education & Training, 2021
Purpose: While the number of entrepreneurship education programmes offered around the world is on the rise, research into the assessment of entrepreneurship education programmes is still lacking. The purpose of this paper is to take the stance that entrepreneurship education has to focus on a set of transversal competences aimed at teaching…
Descriptors: Entrepreneurship, Program Evaluation, Teaching Methods, Guidelines
Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
Nanni-Messegee, Lisa; Murphy, Teresa B. – Inquiry, 2013
President Obama's "Educate to Innovate" initiative emphasizes training in the areas of Science, Technology, Engineering, and Math (STEM). More recently, arts have been added to STEM, resulting in the acronym STEAM: Science and Technology interpreted through Engineering and the Arts, based in the Mathematical elements. However, should the…
Descriptors: Theater Arts, STEM Education, Art Education, Interdisciplinary Approach
Alexander, B.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
"Digital Literacy: An NMC Horizon Project Strategic Brief" was commissioned by Adobe Systems to explore an increasingly pressing challenge for United States higher education institutions: advancing digital literacy among students and faculty. Unfortunately, lack of agreement on what comprises digital literacy is impeding many colleges…
Descriptors: Information Literacy, Technological Literacy, Definitions, Instructional Leadership
Eubanks, Paula – Art Education, 2012
As education budgets shrink, art teachers need to find ways to position the study of art closer to mainstream academics by exploring concepts that cut across disciplinary boundaries. Art teachers can challenge students to do serious and thorough research about subject matter partnering with teachers in other areas to select subject matter that is…
Descriptors: Creativity, Artists, Art Teachers, Interdisciplinary Approach

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