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Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Cronin, Michael W.; Cronin, Karen A. – Journal of Computer-Based Instruction, 1992
Provides a critical analysis of theoretical foundations concerning interactive video instruction (IVI). Theories and related research regarding multimedia interactivity, visual features, motivation, and learner control in IVI are reviewed; and the theoretical models of Hansen (relating to skill acquisition) and Clark and Sugrue (relating to…
Descriptors: Computer Assisted Instruction, Criticism, Interactive Video, Learner Controlled Instruction
Allen, Brockenbrough S.; Erickson, Debra M. – Journal of Instructional Development, 1986
Describes a model for training instructional designers who will work as members of videodisc development teams. This model develops and integrates competencies relating to instructional design, project management, interpersonal skills, storyboarding and flowcharting, programming, video production, and interactive video system knowledge. Three…
Descriptors: Algorithms, Course Content, Flow Charts, Graduate Students
Hansen, Edmund J. – Educational Technology, 1989
Discussion of the use of interactive video (IV) as an instructional medium focuses on its uses in the teaching of professional interpersonal skills. Topics discussed include the use of IV for tutorials and simulations; learning theories; a model of skill acquisition; hypothesis testing; and nine principles for interactive video designs. (33…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Decision Making

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