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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
Vaccare, Carmel; Sherman, Greg – Educational Media and Technology Yearbook, 2001
The 4S model uses the criteria "Simple, Stable, Scalable, and Sustainable" as a filter for selecting instructional technologies. This paper considers a social dimension that uses culture and interaction as the primary consideration in the deployment of any instructional technology within the context of the 4S model. (Author/MES)
Descriptors: Appropriate Technology, Classification, Cultural Influences, Educational Technology
Buckley, Donald; Coleman, William; Cohen, Martin; Stewart, Richard – 1999
This paper reports on research that used the development of interactive multimedia learning environments as a device to allow faculty to explore principles of the Learning Paradigm. The following pedagogical feature set of this technology that resonated with faculty and that can foster transition to the Learning Paradigm is presented: (1)…
Descriptors: Educational Change, Educational Environment, Educational Technology, Higher Education
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Koumi, Jack – British Journal of Educational Technology, 1994
Proposes a framework to help course developers design criteria for optimal media deployment. The merits of radio, television, audio, video, and print are briefly compared with computer-based media and analyzed in light of six types of media characteristics: symbol system, access, controllability, student reactivity, interactivity, and adaptivity.…
Descriptors: Audiotape Recordings, Audiovisual Instruction, Check Lists, Comparative Analysis
Caffarella, Rosemary S. – 1994
This guide for developing programs for adult learners is called "interactive" because it involves cooperation among planners, organizational sponsors, and program participants. The following are among the topics covered in the guide's 14 chapters: understanding the program planning enterprise (who plans programs and how); using the interactive…
Descriptors: Adult Education, Adult Learning, Adult Programs, Adult Students