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Nadav Aridan; Michal Bernstein-Eliav; Dana Gamzo; Maya Schmeidler; Niv Tik; Ido Tavor – Anatomical Sciences Education, 2024
Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models…
Descriptors: Anatomy, Neurology, Electronic Learning, Computer Simulation
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Ferreira, Luis Gustavo; Barbosa, Jorge Luis Victória; Gluz, João Carlos; Matter, Vítor Kehl; Barbosa, Debora Nice Ferrari – International Journal of Information and Communication Technology Education, 2020
The application of ubiquitous technologies in the improvement of education strategies is called ubiquitous learning. This strategy amplifies the pedagogical potential of e-learning through a ubiquitous and contextualized perspective. On the other hand, a ubiquitous technological mediation in learning can also increase the isolation of learners and…
Descriptors: Educational Technology, Electronic Learning, Instructional Materials, Resource Units
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Turan Güntepe, Ebru; Dönmez Usta, Necla – Journal of Science Learning, 2021
The study aimed to examine AR-based teaching material's effect on viscera learning through algorithmic thinking by the primary school teacher candidates who are sophomores in the classroom teaching department in the spring term of the 2018-2019 academic year at a state university in the Eastern Black Sea and selected by convenience method. Viscera…
Descriptors: Computer Simulation, Teaching Methods, Thinking Skills, Computation
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Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
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Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
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Ritz, Leah T.; Buss, Alan R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Increasing availability of immersive virtual reality (IVR) systems, such as the Cave Automatic Virtual Environment (CAVE) and head-mounted displays, for use in education contexts is providing new opportunities and challenges for instructional designers. By highlighting the affordances of IVR specific to the CAVE, the authors emphasize the…
Descriptors: Models, Alignment (Education), Instructional Design, Affordances
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Puzziferro, Maria; McGee, Elisabeth – Online Journal of Distance Learning Administration, 2021
The COVID-19 pandemic has led to an unprecedented shift in how health science education is delivered (Sandars et al., 2020). With face-to-face learning, such as lab and classroom interactions, largely unavailable during the pandemic, institutions have been required to quickly shift the learning environment to a fully virtual format. While…
Descriptors: COVID-19, Pandemics, Health Sciences, Laboratories
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Li, Jianyi; Nie, Lanying; Li, Zeyu; Lin, Lijun; Tang, Lei; Ouyang, Jun – Anatomical Sciences Education, 2012
Anatomical corrosion casts of human specimens are useful teaching aids. However, their use is limited due to ethical dilemmas associated with their production, their lack of perfect reproducibility, and their consumption of original specimens in the process of casting. In this study, new approaches with modern distribution of complex anatomical…
Descriptors: Visual Aids, Instructional Materials, Anatomy, Medical Education
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Taylor, Peter – Economics, 1985
The principle of the multiplier-accelerator interaction is explained, and how a computer program to model it can be developed is shown. A series of simulations that can be used to explore the model's behavior are suggested. The simulations can be used in college-level economics classes. (Author/RM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Economics Education
Lawrence, Arul A. S. – Online Submission, 2015
The XX IDEA annual conference has been focused and reflected on different ways and means of meeting various kinds of methodological challenges, new technologies and multi-media developments, newly emerging partnerships and collaboration between emerging sectors on one hand and between the institutions functioning with similar objectives and…
Descriptors: Foreign Countries, Open Education, Distance Education, Barriers
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Lutterschmidt, William I.; Schaefer, Jacob F. – Journal of Biological Education, 1997
Discusses a computer simulation designed as an educational tool for students to observe predator-prey oscillations and experimentally investigate how changes in life histories affect predator and prey densities. Provides hands-on interaction with such theories and with mathematical models. Available to any instructor for curriculum use. (AIM)
Descriptors: Biology, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
Coleman, Frances – Learning & Leading with Technology, 1998
Describes how computer simulations can enhance students' learning of physiology. Discusses how computer models enhance experimentation; using computer modeling in high school science; three steps in students' writing of a simulation; and the value of simulations. Lists six software vendors who offer packages on the PC or Macintosh platforms. (AEF)
Descriptors: Anatomy, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
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Bliss, Joan; Ogborn, Jon – Journal of Computer Assisted Learning, 1989
Discusses the nature and function of mental models, explains tools for exploratory and expressive learning, and describes a research program to be conducted in the United Kingdom for 10- to 16-year-olds that is designed to explore characteristics of students' mental models. Highlights include knowledge domains; software, including simulations; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Discovery Learning
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Barab, Sasha A.; Hay, Kenneth E.; Squire, Kurt; Barnett, Michael; Schmidt, Rae; Karrigan, Kristen; Yamagata-Lynch, Lisa; Johnson, Christine – Journal of Science Education and Technology, 2000
Describes an introductory undergraduate astronomy course in which the large-lecture format was moved to one in which students were immersed in a technologically-rich, inquiry-based, participatory learning environment. Finds that virtual reality can be used effectively in regular undergraduate university courses as a tool through which students can…
Descriptors: Astronomy, Computer Simulation, Computer Uses in Education, Higher Education
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