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Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Violante, Maria Grazia; Vezzetti, Enrico – European Journal of Engineering Education, 2017
In the twenty-first century, meeting our technological challenges demands educational excellence, a skilled populace that is ready for the critical challenges society faces. There is widespread consensus, however, that education systems are failing to adequately prepare all students with the essential twenty-first century knowledge and skills…
Descriptors: Engineering Education, Guidelines, Design Preferences, Curriculum Design
Serafini, Frank – Research in the Schools, 2012
As the world told becomes the world shown, the texts of the 21st century will require teachers to adopt new skills, strategies, and pedagogical frameworks to support students' transactions with multimodal texts. This shift from a focus on monomodal, print-based texts to a focus on the skills necessary for producing and consuming multimodal texts…
Descriptors: Reading Processes, Multimedia Materials, Multiple Literacies, Influence of Technology

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