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Aekaterini Mavri; Andri Ioannou; Fernando Loizides – Education and Information Technologies, 2024
This research proposes that technology-supported cross-organizational (university-industry) Communities of Practice (CoPs), which are integrated into the Design Studies curriculum in Higher Education, can foster robust university-industry collaborations. These can help bridge the reported gap between the actual versus the expected soft skills and…
Descriptors: Communities of Practice, School Business Relationship, Models, Creativity
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Zhong, Xiang-Ming; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
When "The Maker Movement" started, it made a great impact and influence on many aspects of society. "The Maker Movement" has transformed industries as well as people's way of life and thinking. For this reason, many people decided to create something by turning their ideas to tangible products. Media has become a bridge that…
Descriptors: Design, Teaching Methods, Industry, Efficiency
Dalitz, Robert; Toner, Phillip; Turpin, Tim – National Centre for Vocational Education Research (NCVER), 2011
Innovation is thought to improve productivity at the firm level and economic prosperity at the national level. This would seem to have implications for the skills and skills development of employees. However, little is known about the relationship between skills development and innovation. This report is the culmination of case studies exploring…
Descriptors: Industry, Educational Innovation, Vocational Education, Mining
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Rae, David – Education + Training, 2004
Explores how entrepreneurial capability and identity are learned in the creative and media industries. This sector is of growing social and economic importance, and the majority of its employment and commercial activity takes place within small businesses. However, entrepreneurship in the creative industries and the related development of…
Descriptors: Creativity, Small Businesses, Industry, Socialization
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Wise, Timothy D. – Journal of Creative Behavior, 2003
Organizational creativity, in the model that follows, is subcategorized according to the type of creativity demanded by the industry in which a firm competes. Industries that demand the constant creation of new products are referred to as "creativity-centered" while others, which benefit from creative refinements to current services, are referred…
Descriptors: Creativity, Industry, Artists, Business