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Thada Jatnkoon; Kitsadaporn Jantakun; Thiti Jantakun; Rungfa Pasmala – Higher Education Studies, 2025
This research addresses the pressing need for innovative educational frameworks that foster creativity and innovation in online learning environments. The study develops and validates a comprehensive model integrating STEAM education, micro-learning principles, and augmented reality (AR) technology within massive open online courses (MOOCs).…
Descriptors: STEM Education, Art Education, MOOCs, Creativity
Rui Xu; Yen Hsu; Xinyan Wang – Psychology in the Schools, 2025
As the repercussions from post-pandemic normative management continue, digital information and communication technologies have become widely integrated into teaching and learning across ages and environments. Most countries prioritize developing student media literacy to equip them for a digitalized society and diverse educational environments.…
Descriptors: Media Literacy, Outcomes of Education, Creativity, Academic Achievement
Seyedahmad Rahimi; Russell Almond; Andrea Ramírez-Salgado; Christine Wusylko; Lauren Weisberg; Yukyeong Song; Jie Lu; Ted Myers; Bowen Wang; Xiaomaon Wang; Marc Francois; Jennifer Moses; Eric Wright – Journal of Computer Assisted Learning, 2024
Background: Stealth assessment is a learning analytics method, which leverages the collection and analysis of learners' interaction data to make real-time inferences about their learning. Employed in digital learning environments, stealth assessment helps researchers, educators, and teachers evaluate learners' competencies and customize the…
Descriptors: Competence, Models, Research Methodology, Research Design
Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
Xu, Yang; Flambard, Véronique – Journal of Education for Business, 2022
The interconnected modern world requires business professionals to adopt a global mindset and function effectively in multicultural environments. The authors introduced multicultural experiences to their students through virtual partnerships, in which online technologies are used to virtually connect classrooms across borders. The students…
Descriptors: Multicultural Education, Cultural Awareness, Partnerships in Education, Electronic Learning
Forbes, Dianne, Ed.; Walker, Richard, Ed. – Professional and Practice-based Learning, 2022
This book serves as a reference point to inform continuing professional learning and development (CPLD) initiatives at both individual and institutional levels. It serves as a guide for faculty engaged in online teaching within the higher education sector, in universities and vocational education institutions. It moves beyond a technology-driven…
Descriptors: Higher Education, College Faculty, Faculty Development, Electronic Learning
Anderson, Jim; Macleroy, Vicky – Language and Intercultural Communication, 2017
Based on findings from a 5-year research project called "Critical Connections", this article sets out an integrated framework for language learning in the context of multilingual digital storytelling. Following an explanation of the theoretical approach, four vignettes are presented which illustrate the principles in practice.…
Descriptors: Multilingualism, Story Telling, Electronic Learning, Vignettes
Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
Ashfaq, Muhammad; Chaudry, Muhammad Ajmal; Iqbal, Muhammad Javed – Turkish Online Journal of Distance Education, 2016
The main objective of this study was to ensure instructional quality, effectiveness, efficiency and enjoyment. Instructional design maximizes the value of the instructions for the learners. Instructional design include identifying instructional out-comes, developing instructional contents and established how instructional effectiveness will be…
Descriptors: Foreign Countries, Instructional Design, Open Universities, Educational Improvement
Apergi, Angeliki; Anagnostopoulou, Angeliki; Athanasiou, Alexandra – World Journal of Education, 2015
It is a well-known fact that during recent years, the new economic and technological environment, which has emerged from the dynamic impacts of globalization, has given rise to the increased development of information and communication technologies that have immensely influenced education and training all over Europe. Within this framework, there…
Descriptors: Electronic Learning, Elementary School Students, Web 2.0 Technologies, Teaching Methods
Tucker, Jan P.; YoungGonzaga, Stephanie; Krause, Jaclyn – International Journal of Higher Education, 2014
Discussion forums are often utilized in the online classroom to build a sense of community, encourage collaboration and exchange, and measure time on task. A review of the literature revealed that there is little research that examines the role of the online discussion forum as a mechanism for knowledge transfer. Researchers reviewed 21 course…
Descriptors: Computer Mediated Communication, Discussion Groups, Transfer of Training, Knowledge Management
Yeh, Yu-chu; Yeh, Yi-ling; Chen, Yu-Hua – Thinking Skills and Creativity, 2012
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a blended knowledge-management (KM) model that integrates e-learning and three core processes of KM:…
Descriptors: Knowledge Management, Creativity, Electronic Learning, Feedback (Response)
Muirhead, Brent – Educational Technology & Society, 2007
In this article, the author provides a concise discussion on creativity, defining the term, sharing theoretical background information and offering insights into promoting creativity in online university classes. Emphasis will be placed on relevant ways to integrate creativity into instructional activities across the academic disciplines. He…
Descriptors: Teaching Methods, College Instruction, Creativity, Online Courses
Philip, Donald – Innovate: Journal of Online Education, 2005
In this article Donald Philip describes Knowledge Building, a pedagogy based on the way research organizations function. The global economy, Philip argues, is driving a shift from older, industrial models to the model of the business as a learning organization. The cognitive patterns of today's Net Generation students, formed by lifetime exposure…
Descriptors: Creativity, Instructional Design, Models, Online Courses
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2008
For the thirty-first year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers were presented at the annual AECT Convention in Orlando, Florida. This year's Proceedings has two sections--Section 1 includes research and development papers and…
Descriptors: Professional Associations, Conferences (Gatherings), Communications, Research and Development
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