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Mario Alberto de la Puente Pacheco; Carlos Mario de Oro Aguado; Elkyn Lugo Arias; Heidy Rico; Diana Cifuentes; Merlys Tafur – Interactive Learning Environments, 2023
This Article analyses the effectiveness of Simulation-Based Learning Model ASEAN Meeting in enhancing critical thinking skills and academic performance compared to the conventional teaching method among 216 International Relations undergraduate students on the north coast of Colombia. A t-student test, Welch test, and the Kendall Tau correlation…
Descriptors: Critical Thinking, Models, Inquiry, Active Learning
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
Dorion, Kirk Robert – International Journal of Science Education, 2009
Over 20 years of research into the use of cross-curricular drama in secondary science has indicated that this medium enables learning of affective, cognitive and procedural knowledge. To date, academic research has tended to frame successful drama pedagogy as resulting from a Drama-in-Education approach, incorporating extended role plays and…
Descriptors: Teaching Methods, Scientific Concepts, Drama, Role Playing
Manuel, Tim; Tangedahl, Lee – Journal of Teaching in International Business, 2009
This article describes an experiential exercise that uses a brief simulation model intended to introduce undergraduate international finance students to the complexities in corporate investments in foreign countries. Use of the model requires one or preferably two class periods. Student learning goals include: (a) understanding how different…
Descriptors: Investment, Purchasing, Foreign Countries, Ethics
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Feldvebel, Alexander M. – CCBC Notebook. The Competency Based Curriculum, 1974
This paper examines some issues associated with emerging educational programs and training concepts and suggests some basic organizing principles for developing competency-based programs for the education of school leaders. The issues discussed include the following: (a) reliability of instructional systems in producing desired outcomes, (b)…
Descriptors: Administrators, Competency Based Education, Educational Objectives, Educational Programs
Peer reviewedKachaturoff, Grace – Social Studies, 1978
Presents a model to help teachers and students develop effective simulations. (Author/AV)
Descriptors: Class Activities, Educational Objectives, Models, Secondary Education
Peer reviewedHebenstreit, J. – International Journal of Mathematical Education in Science and Technology, 1974
The role of computer science in relation to education is discussed from two points of view: (1) the use of computer models for studying the learning process, and (2) the use of the computer as a teaching device. (SD)
Descriptors: Computer Oriented Programs, Computers, Educational Objectives, Educational Technology
Sutterfield, William D. – College and University Business, 1971
The HELP (Higher Education Long-Range Planning) system enables an individual without any prior experience in the field to understand and apply the technology of computers and simulation to management information systems. (Editor)
Descriptors: Educational Objectives, Higher Education, Information Systems, Institutional Research
Zoller, Uri – Simulation/Games for Learning, 1980
Describes the rationale, format and procedures, unique features, and educational and instructional aims of "The Young Chemist," a simulation game model for the methodology of logical process to be used as a teaching device within the traditional high school chemistry curriculum. (Author/CMV)
Descriptors: Chemistry, Curriculum Development, Educational Games, Educational Objectives
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
Dallas Independent School District, TX. Dept. of Research and Evaluation. – 1974
The mission of Project SWEP (Skyline Wide Educational Plan) was to conceptualize the secondary school of the years 1980-2000 and to develop a viable working model of such schooling. The staff first sought a comprehensive description of the society of the 1980s and beyond, with emphasis on how education might be impacted by various facets of that…
Descriptors: Community Role, Curriculum Development, Educational Change, Educational Objectives
Burns, Robert J.; Allan, Mary Ann – 1974
The purposes of this terminal evaluation report are to determine the extent to which the major goals of the Skyline Wide Educational Plan (SWEP) project were achieved, to evaluate the utility of the products of SWEP studies, and to communicate the results to appropriate audiences. Information relative to four major project components is presented;…
Descriptors: Educational Objectives, Educational Planning, Evaluation Criteria, Futures (of Society)
Peer reviewedMurphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
Banghart, Frank W.; And Others. – 1970
This paper presents a model that uses projected pupil enrollment to estimate gross space needs and associated costs for various classifications of educational activities. The simulation consists of two linked programs, one using a version of the modified "cohort-survival" technique and the other estimating space and money necessary to…
Descriptors: Computers, Cost Estimates, Educational Objectives, Educational Planning
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