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Ohl, Todd Michael – Journal of Educational Multimedia and Hypermedia, 2001
Considers whether current definitions of interactivity in educational software are optimal and suggests a new model of interaction based on how learners interact mentally with new schema and on educational psychology. Discusses knowledge acquisition; production, or the creation of new knowledge; collaboration; and applying the learning interaction…
Descriptors: Courseware, Educational Media, Educational Psychology, Instructional Design
Brandenburg, Dale C. – 1984
This study examined current approaches to computer courseware evaluation and evaluated published models on courseware evaluation from the perspectives of end-user/project proposers, the commercial vendor, and the academic or non-aligned consultant. First, a list of primary sources of computer courseware evaluation were located and analyzed. From…
Descriptors: Check Lists, Courseware, Educational Media, Evaluation Criteria
Nicholson, Annie Y. W.; Ngai, Johnson Y. K. – Australian Journal of Educational Technology, 1996
Discusses advancements in multimedia technology, and presents a design model for managing interactive multimedia courseware production that includes five phases: analysis, development, production, evaluation, and implementation. Five examples of interactive multimedia courseware are described. (Author/LRW)
Descriptors: Computer Software Development, Courseware, Educational Media, Evaluation Methods
Buendia, F.; Diaz, P.; Benlloch, J. V. – 2002
An instructional application consists of a set of resources and activities that implement interacting, interrelated and structured experiences oriented towards achieving specific educational objectives. Computer-based instructional applications have to be looked at as any other development activity following a well defined process. With this…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Media
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware