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Showing 1 to 15 of 24 results Save | Export
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Minton, Elizabeth A.; Krszjzaniek, Eric J. – Marketing Education Review, 2021
Students routinely struggle with grasping and retaining the content of marketing research courses. To combat this problem, a new market research course was designed that applies all content in the course to an outdoors-based experiential learning project. Specifically, a hands-on nature therapy project was used that involves developing a marketing…
Descriptors: Marketing, Outdoor Education, Experiential Learning, Recreational Activities
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Bertoni, Marco; Bertoni, Alessandro – Education Sciences, 2020
Fostering 'experiential learning' in real-life situations is a critical task for engineering educators when creating constructively aligned learning activities. The paper proposes an approach to measure the students' perception of learning in Conceive-Design-Implement-Operate activities conducted outside the classroom. The approach is based on the…
Descriptors: Experiential Learning, Engineering Education, Models, Educational Innovation
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Palmyre Pierroux; Rolf Steier; Birgitte Sauge – New Perspectives on Learning and Instruction, 2019
As digital media have become more embedded in all aspects of architects' design and representational work, a gap has been identified between architectural practices and the ways in which architecture is presented in museum exhibitions, which often rely on traditional media. In this chapter, we study digital creative processes in an architect firm,…
Descriptors: Inquiry, Architectural Education, Museums, Exhibits
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Eagle-Malone, Rebecca S. – American Biology Teacher, 2021
Biomimicry, the process of using nature to guide innovative thinking and development, can be useful in helping students grasp scientific concepts. Teachers interested in incorporating biomimicry into lesson plans might find that experiential learning at informal science institutions (ISIs) with natural models and artifacts is a valuable tool to…
Descriptors: Science Instruction, Teaching Methods, Experiential Learning, Exhibits
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Lin, Chia-Hua; Huang, Hsiao-Ching – International Journal of Psychology and Educational Studies, 2018
The increased demand for design exhibitions directly reflects the demand for designer-curators to manage cultural policies and social needs. However, in the current design education system in Taiwan, no curation-related curriculum planning exists. Therefore, this study attempted to design a practical curation course focused on "designer…
Descriptors: Design, Exhibits, Teaching Methods, Foreign Countries
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Roxburgh, Mark; Caratti, Elena – International Journal of Art & Design Education, 2018
Our everyday life is influenced by an overproduction of images and by an iconogenic surplus that is connected to the proliferation of media. These contribute to both the quality and quantity of communication, but simultaneously amplify the knowledge gap between an audience that is able to critically process messages and another that is affected…
Descriptors: Stereotypes, Critical Thinking, Experiential Learning, Learning Theories
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Kinzli, Kristoph-Dietrich; Kunberger, Tanya; O'Neill, Robert; Badir, Ashraf – European Journal of Engineering Education, 2018
Demonstration models allow students to readily grasp theory and relate difficult concepts and equations to real life. However drawbacks of using these demonstration models are that they are can be costly to purchase from vendors or take a significant amount of time to build. These two limiting factors can pose a significant obstacle for adding…
Descriptors: Experiential Learning, Demonstrations (Educational), Models, Teaching Models
Varlotta, Lori – Liberal Education, 2018
In this article, Lori Varlotta, president of small liberal arts institution Hiram College, describes how she and her team have launched a systemic change process that includes modifying the entire academic structure: first-year experience, majors, core curriculum, graduation requirements, and student learning outcomes. Hiram's model for academic…
Descriptors: Liberal Arts, Educational Change, Models, Student Educational Objectives
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Cistrunk, Kenya M.; Tofte, Elizabeth P.; Rogers, Juriel A. – Journal of Community Engagement and Higher Education, 2019
Experiential learning is invaluable when promoting interdisciplinary approaches to teaching complex issues. This article reports on a five-week collaboration between undergraduate students in social work and landscape architecture courses, project impetus being a common-reading text. Students (n=54) constructed three-dimensional models of…
Descriptors: Partnerships in Education, Social Work, Horticulture, Design
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Lammi, Matthew D.; Denson, Cameron D. – Advances in Engineering Education, 2017
In this paper we examine a case study of a pedagogical strategy that focuses on the teaching of modeling as a habit of mind and practice for novice designers engaged in engineering design challenges. In an engineering design course, pre-service teachers created modeling artifacts in the form of conceptual models, graphical models, mathematical…
Descriptors: Preservice Teachers, Engineering Education, Case Studies, Educational Strategies
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Herber, Daniel R.; Deshmukh, Anand P.; Mitchell, Marlon E.; Allison, James T. – Education Sciences, 2016
This paper presents an effort to revitalize a large introductory engineering course for incoming freshman students that teaches them analytical design through a project-based curriculum. This course was completely transformed from a seminar-based to a project-based course that integrates hands-on experimentation with analytical work. The project…
Descriptors: Engineering Education, College Freshmen, Student Projects, Design
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
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Neumeyer, Xaver; Chen, Wei; McKenna, Ann F. – Advances in Engineering Education, 2013
Understanding the global, societal, environmental and economic (GSEE) context of a product, process or system is critical to an engineer's ability to design and innovate. The already packed curricula in engineering programs provide few occasions to offer meaningful experiences to address this issue, and most departments delegate this requirement…
Descriptors: Engineering Education, Teaching Methods, Manufacturing, Design
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Pretelín-Ricárdez, Angel; Sacristán, Ana Isabel – Informatics in Education, 2015
We present some results of an ongoing research project where university engineering students were asked to construct videogames involving the use of physical systems models. The objective is to help them identify and understand the elements and concepts involved in the modelling process. That is, we use game design as a constructionist approach…
Descriptors: Video Games, Engineering Education, College Students, Design
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Rauscher, Willem – African Journal of Research in Mathematics, Science and Technology Education, 2010
Technology is often perceived simplistically as applied science, and therefore regarded as inferior to science. Scholars of technology, however, reject the view that technology is applied science and insist that technology is a cognitive system consisting of a separate body of technological knowledge. Although science is acknowledged as an…
Descriptors: Foreign Countries, Undergraduate Students, Technology Education, Learning Activities
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