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Wen, Cai-Ting; Chang, Chia-Jung; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Liu, Chen-Chung; Hwang, Fu-Kwun; Tsai, Chin-Chung – Instructional Science: An International Journal of the Learning Sciences, 2018
This study investigated students' modeling progress and strategies in a problem-solving simulation game through content analysis, and through supervised and unsupervised lag sequential analysis (LSA). Multiple data sources, including self-report models and activity logs, were collected from 25 senior high school students. The results of the…
Descriptors: Educational Games, Simulation, Problem Solving, Models
Smith, Cathryn – Canadian Journal of Action Research, 2017
Action research has been described as "designing the plane while flying it" (Herr & Anderson, 2005, p. 69). A black box documented the researcher's decisions while facilitating leadership development sessions with teacher leaders. Ten process folio steps informed the study through six iterations. Planning steps included a design…
Descriptors: Decision Making, Action Research, Leadership Training, Sequential Learning
Baeten, Marlies; Simons, Mathea – Journal of Education for Teaching: International Research and Pedagogy, 2016
This study focuses on student teachers' team teaching. Two team teaching models (sequential and parallel teaching) were applied by 14 student teachers in a quasi-experimental design. When implementing new teaching models, it is important to take into account the perspectives of all actors involved. Although learners are key actors in the teaching…
Descriptors: Team Teaching, Teaching Methods, Quasiexperimental Design, Sequential Approach
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Siegel, Martin A.; Sousa, Gerald A. – Educational Technology, 1994
Discussion of the educational effectiveness of textbooks focuses on a model of a virtual textbook that relies on hypermedia. Highlights include changing roles of teachers, students, and content; systemwide features of the virtual textbook, including interface and object-oriented design; classroom environment; sequencing; and a prototype. (Contains…
Descriptors: Classroom Environment, Computer Assisted Instruction, Content Analysis, Educational Change

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