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Whitton, Nicola – Simulation & Gaming, 2011
One of the benefits of computer game-based learning is the ability of certain types of game to engage and motivate learners. However, theories of learning and engagement, particularly in the sphere of higher education, typically fail to consider gaming engagement theory. In this article, the author examines the principles of engagement from games…
Descriptors: Foreign Countries, Computers, Games, Computer Assisted Instruction
Gill, Rob – Human Resource Development Review, 2010
Using computers to engage with staff members on their organization's Employer of Choice (EOC) program as part of a human resource development (HRD) framework can add real value to that organization's reputation. EOC is an evolving principle for Australian business. It reflects the value and importance organizations place on their key stakeholders,…
Descriptors: Constructivism (Learning), Job Applicants, Andragogy, Risk Management
Ke, Fengfeng; Xie, Kui – Internet and Higher Education, 2009
Adult students have become the new majority in online distance education. Research in online distance education, however, is still predominantly based on the historical perspective of the traditional student profile. This study examines adult students' learning engagement in online courses and explores the impact of online course design models and…
Descriptors: Adult Students, Program Effectiveness, Learner Engagement, Models
Bohlin, Roy M.; Milheim, William D. – 1994
Adults have specific and unique motivational needs in instructional settings. As a result, motivating instruction for adult learners should be designed with special considerations. This paper uses an adult motivational instructional design model to demonstrate the application of prescribed strategies into instructional software designed to teach…
Descriptors: Adult Education, Adult Learning, Adult Students, Computer Assisted Instruction
McFarland, Ronald D. – HyperNexus, 1997
Examines the importance of the instructional systems design (ISD) model in designing the presentation and content of technology-based learning (TBL) environments, especially for adult learners. Describes TBLs and their use in university and adult learning and discusses the most common presentation methods: drill and practice, tutorial, simulation,…
Descriptors: Adult Learning, Computer Assisted Instruction, Drills (Practice), Educational Environment
Peer reviewedMason, George E. – Computers in the Schools, 1987
Describes four models of the psychological process of reading, and relates them to computer technology. The physiological process of reading printed text from a display screen is discussed, including spacing, the configuration of letters, vision problems, and lighting and glare. The quality of computer printouts is also discussed. (41 references)…
Descriptors: Adult Learning, Cognitive Processes, Computer Assisted Instruction, Courseware
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives
Nelson, Jorge O. – 1993
Military personnel facing forced retirement are prime candidates for retraining as teachers. As mature adult learners, retiring/retired military personnel have certain needs that must be addressed if they are to become successful in their educational careers. Knowles' six assumptions of andragogy acknowledge these special needs as follows: adults…
Descriptors: Adult Education, Adult Learning, Adult Students, Andragogy
Peer reviewedBixler, Brett; Spotts, John – T.H.E. Journal, 1994
Describes the design and use of SCORE (Sales and Customer Service Occupational Readiness Education), courseware developed by AT&T to provide midliterate adult customer service representatives with computer-assisted instruction. Topics addressed include job simulations; skills in reading, writing, math, problem solving, and critical thinking;…
Descriptors: Adult Learning, Adult Literacy, Computer Assisted Instruction, Computer Simulation
Handley, Karen; Cox, Benita – ALT-J: Research in Learning Technology, 2007
The importance of feedback as an aid to self-assessment is widely acknowledged. A common form of feedback that is used widely in e-learning is the use of model answers. However, model answers are deficient in many respects. In particular, the notion of a "model" answer implies the existence of a single correct answer applicable across multiple…
Descriptors: Feedback (Response), Adult Learning, Adult Students, Management Development

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