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Showing 1 to 15 of 104 results Save | Export
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Xiaoyan Zhong; Kun Qu; Deyuan Zhang – Cogent Education, 2024
In fostering creativity among teacher education students, attention to both internal and external factors is crucial. This study explores the impact of curriculum teaching on student creativity. Using a quantitative approach, 349 students from three Chongqing universities were surveyed. Results indicate that intrinsic motivation and teaching…
Descriptors: Influences, Teacher Education, Creativity, Foreign Countries
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Gunuc, Selim – Journal of College Student Retention: Research, Theory & Practice, 2023
Student engagement refers to the quality and quantity of students' psychological, cognitive, emotional and behavioral reactions to in-class and out-of-class academic and social activities to achieve successful learning outcomes. In literature, the Campus-Class-Technology (CCT) theory in student engagement was developed and tested with some models,…
Descriptors: Learner Engagement, Educational Technology, Models, Technology Integration
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Simeo B. Kisanjara – International Journal of Education and Development using Information and Communication Technology, 2023
Many higher learning Institutions (HLIs) in underdeveloped nations, especially in Tanzania, are not moving quickly enough to embrace eLearning. This study seeks to design a model for enhanced adoption and use of eLearning at Tanzanian higher learning Institutions. A quantitative cross-section survey design was used for data collection. Data were…
Descriptors: Foreign Countries, Electronic Learning, Higher Education, Models
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Clemente Rodríguez-Sabiote; Ana T. Valerio-Peña; Roberto A. Batista-Almonte; Álvaro M. Úbeda-Sánchez – International Review of Research in Open and Distributed Learning, 2024
The global pandemic caused by the SARS-CoV-2 virus brought about a true revolution in the predominant teaching-learning processes (i.e., face-to-face environment) that had been implemented up to that point. In this regard, virtual teaching-learning environments (VTLEs) have gained unprecedented significance. The main objectives of our research…
Descriptors: Electronic Learning, College Students, Online Courses, Models
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Larsen, Inge Birkbak; Blenker, Per; Neergaard, Helle – Education & Training, 2023
Purpose: The aim of this paper is to examine the usefulness of the stimulus-organism-response (S-O-R) model for systematizing and further exploring the knowledge of the role of entrepreneurship education (EE) in fostering students' entrepreneurial mindset (EM). Current research studying the EM in an educational setting often fails to conceptualize…
Descriptors: Entrepreneurship, College Students, Business Education, Models
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Mubarak, Ahmed A.; Cao, Han; Zhang, Weizhen – Interactive Learning Environments, 2022
Online learning has become more popular in higher education since it adds convenience and flexibility to students' schedule. But, it has faced difficulties in the retention of the continuity of students and ensure continual growth in course. Dropout is a concerning factor in online course continuity. Therefore, it has sparked great interest among…
Descriptors: Prediction, Dropouts, Interaction, Learning Analytics
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AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
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Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
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Longxi Li; Michael Louis; Michelle E. Moosbrugger – Physical Educator, 2024
This study aimed to investigate the effectiveness of implementing the Sport Education Model on college students' well-being and motivation in physical education (PE) during the COVID-19 pandemic. Healthy college students (49.8% female; 50.2% male; N = 255; M[subscript age] = 18.87 ± 0.92 years) were recruited from two waves of data collection. The…
Descriptors: Student Motivation, Well Being, College Students, Physical Education
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Kember, David; Webster, Beverley J.; Chan, Wincy S. C. – Educational Psychology, 2020
The 3P (presage, process, product) model was introduced as a conceptualisation to underpin research into students' approaches to learning (SAL). This paper proposes the refocusing of the 3P model by formulating the initial presage phase as a teaching and learning environment, thus making the 3P model more consistent with SAL research which…
Descriptors: Models, Educational Environment, College Students, Foreign Countries
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Almelhi, Abdullah M. – English Language Teaching, 2021
The present research aimed to examine the effectiveness of the ADDIE model as used in teaching online in the LMS of Blackboard® and its facilities such as discussion boards, forums and blogs for improving the creative writing skills of EFL college students. The researcher utilized a quasi-experimental method, involving a pretest, posttest and…
Descriptors: Instructional Effectiveness, Instructional Design, Models, Electronic Learning
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Tamakloe, Deborah; Mbindyo, Margaret; Ibrahim, Abdulsalami; Agbenyega, Joseph Seyram – Journal of Learning Spaces, 2021
The recent COVID-19 pandemic has forced many institutes of higher learning across the globe to consider alternative modes of providing quality learning for students. However, developing and implementing safe spaces for academic advisement in online platforms that allow college students to explore their environment in an open and curious manner is…
Descriptors: Educational Change, Conventional Instruction, Web Based Instruction, Electronic Learning
Varun Mandalapu – ProQuest LLC, 2021
Educational data mining focuses on exploring increasingly large-scale data from educational settings, such as Learning Management Systems (LMS), and developing computational methods to understand students' behaviors and learning settings better. There has been a multitude of research dedicated to studying the student learning process, leading to…
Descriptors: Models, Student Behavior, Learning Management Systems, Data Use
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Wescott, Jennifer; Schwartz, Orit – International Journal of ePortfolio, 2022
In this paper, we present the development, implementation, and lessons learned during the 2-year pilot integration of an ePortfolio across a rehabilitation sciences (RS) curriculum within a publicly funded state university. We consider the educational environment and discuss decision points during various stages of the project. Four key aspects of…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Technology Uses in Education, Educational Technology
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Chen, Juebei; Hasan, Mahmood Ahmed; Du, Xiangyun; Kolmos, Anette – IEEE Transactions on Education, 2023
Contribution: This article illustrates a theoretical model and an analytical tool for understanding the influence of diverse elements of the project-based learning (PBL) environment on engineering identity development in students. Supportive elements in three dimensions that contribute to students' identities as future engineers are identified to…
Descriptors: Student Attitudes, Active Learning, Student Projects, Influences
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