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Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Karwowski, Maciej – Creativity Theory and Action in Education, 2017
Schools have poor reputation among creativity researchers. Teachers' biases and implicit theories, disruptive behaviors among creative students, and the equivocal pattern of the relationship between creativity and school achievement all contribute to this fact. This chapter presents a new typological model of creativity and demonstrate how this…
Descriptors: Creativity, Teaching Methods, Behavior Problems, Correlation
Finelli, Cynthia J.; Borrego, Maura; Rasoulifar, Golnoosh – European Journal of Engineering Education, 2016
The diversity of engineering education research provides an opportunity for cross-fertilisation of ideas and creativity, but it also can result in fragmentation of the field and duplication of effort. One solution is to establish a standardised taxonomy of engineering education terms to map the field and communicate and connect research…
Descriptors: Taxonomy, Engineering Education, Workshops, Information Retrieval
Olivares-Rodríguez, Cristian; Guenaga, Mariluz – International Educational Data Mining Society, 2015
Creativity is a relevant skill for human beings in order to overcome complex problems and reach novel solutions based on unexpected associations of concepts. Thus, the education of creativity becomes relevant, but there are not tools to automatically track the creative potential of learners over time. This work provides a novel set of behavioural…
Descriptors: Creativity, Associative Learning, Accuracy, Classification
Jahnke, Isa; Haertel, Tobias; Wildt, Johannes – Innovations in Education and Teaching International, 2017
Creativity is one of the important skills of the twenty-first century and central to higher education (HE). When we look closer into research on creativity in HE, however, it is not clear how university teachers conceptualise student creativity. How do teachers grasp, observe and express student creativity? Different methods such as interviews and…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Undergraduate Students
Nanni-Messegee, Lisa; Murphy, Teresa B. – Inquiry, 2013
President Obama's "Educate to Innovate" initiative emphasizes training in the areas of Science, Technology, Engineering, and Math (STEM). More recently, arts have been added to STEM, resulting in the acronym STEAM: Science and Technology interpreted through Engineering and the Arts, based in the Mathematical elements. However, should the…
Descriptors: Theater Arts, STEM Education, Art Education, Interdisciplinary Approach
Goddard, Jennifer – Child Care in Practice, 2015
Methodologies of embodied learning, radical pedagogies and applied drama offer a lens through which to investigate the empowerment of young people with learning disabilities in Northern Ireland, thus counteracting more traditional, disempowering methods. According to Helen Nicholson, the "participatory, dialogic and dialectic qualities as…
Descriptors: Learning Disabilities, Teaching Methods, Drama, Foreign Countries
Rutter, Barbara; Kroger, Soren; Stark, Rudolf; Schweckendiek, Jan; Windmann, Sabine; Hermann, Christiane; Abraham, Anna – Brain and Cognition, 2012
Creativity has emerged in the focus of neurocognitive research in the past decade. However, a heterogeneous pattern of brain areas has been implicated as underpinning the neural correlates of creativity. One explanation for these divergent findings lies in the fact that creativity is not usually investigated in terms of its many underlying…
Descriptors: Creativity, Semantics, Figurative Language, Cognitive Processes
Rule, Audrey C.; Meyer, Mary Ann – Science Teacher, 2007
This article presents an engaging activity in which high school students use a dichotomous key to guide the creation and classification of model insects from recycled plastic lids and containers. Besides teaching the use of a dichotomous key and the effect of evolutionary descent upon groupings of organisms, this activity focuses on an…
Descriptors: Entomology, High School Students, Biology, Secondary School Science
Bleakley, Alan – Teaching in Higher Education, 2004
While there is agreement that creativity is central to teaching, learning and curriculum in higher education, what is meant by creativity is not always clear. The term is often employed uncritically, in the singular, and is reified. Where creativity is used with specificity, this is often over-determined, so that the term remains limited to…
Descriptors: Creativity, Instructional Innovation, Classification, Models
Vosslamber, Andrea – Gifted Child Today, 2002
Many of us may not perceive a link between the traditional tale of "The Three Little Pigs" and Stein's "Goosebumps" series, but Ivan, a 6-year-old in my classroom, did. I had used the story of "The Three Little Pigs," along with other traditional tales, to point out the introduction, complication, and resolution structure of simple narrative.…
Descriptors: Gifted, Identification, Reading Instruction, Reading
Wise, Timothy D. – Journal of Creative Behavior, 2003
Organizational creativity, in the model that follows, is subcategorized according to the type of creativity demanded by the industry in which a firm competes. Industries that demand the constant creation of new products are referred to as "creativity-centered" while others, which benefit from creative refinements to current services, are referred…
Descriptors: Creativity, Industry, Artists, Business
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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