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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
Luan, Lin; Liang, Jyh-Chong; Chai, Ching Sing; Lin, Tzu-Bin; Dong, Yan – Interactive Learning Environments, 2023
The emergence of new media technologies has empowered individuals to not merely consume but also create, share and critique media contents. Such activities are dependent on new media literacy (NML) necessary for living and working in the participatory culture of the twenty-first century. Although a burgeoning body of research has focused on the…
Descriptors: Foreign Countries, Media Literacy, Test Construction, English (Second Language)
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Pribeanu, Costin; Balog, Alexandru; Iordache, Dragos Daniel – Interactive Learning Environments, 2017
Augmented reality (AR) technologies could enhance learning in several ways. The quality of an AR-based educational platform is a combination of key features that manifests in usability, usefulness, and enjoyment for the learner. In this paper, we present a multidimensional model to measure the quality of an AR-based application as perceived by…
Descriptors: Computer Simulation, Educational Technology, Measurement, Educational Quality
Baldoni, Matteo; Baroglio, Cristina; Brunkhorst, Ingo; Henze, Nicola; Marengo, Elisa; Patti, Viviana – Interactive Learning Environments, 2011
Curricula authoring is a complex process, involving different actors and different kinds of knowledge. Learners aim at acquiring expertise about some topic of their own interest, and need to perceive that the curriculum they attend will lead them toward their goal; when this does not happen, they become demotivated. Learners are all different, not…
Descriptors: Curriculum Development, Internet, Semantics, Individualized Instruction
Teo, Timothy – Interactive Learning Environments, 2012
This study examined pre-service teachers' self-reported intention to use technology. One hundred fifty-seven participants completed a survey questionnaire measuring their responses to six constructs from a research model that integrated the Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB). Structural equation modeling was…
Descriptors: Foreign Countries, Educational Technology, Structural Equation Models, Computer Uses in Education

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