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Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Lim, Kenneth Y. T. – Educational Technology, 2010
This article considers some of the unique affordances that Multi-User Virtual Environments--in particular, Second Life--present to the design of learning environments. Drawing upon some preliminary experiences of acquainting teachers in several schools in Singapore with Second Life, specific attention is paid to the inherent spatiality of the…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Geography
Ong, Alex – Educational Technology, 2010
The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…
Descriptors: Physical Education, Foreign Countries, Interdisciplinary Approach, Mainstreaming
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Coombs, Steven J.; Smith, Ian D. – Educational Technology, 1998
Introduces concepts underlying the conversational science model of self-organized learning, and explains how it can influence the systems-thinking design of tools and educational procedures. Outlines person-based learning and comparative-learning models and discusses the context of person-based learning theory, the conversational learning model,…
Descriptors: Constructivism (Learning), Criteria, Educational Environment, Educational Theories
Jonassen, David H. – Educational Technology, 1994
Discussion of constructivism and instructional design focuses on the development of a design model for constructivist environments that supports the construction of knowledge, a meaningful context for learning, and collaboration among learners and with the teacher. Differences between constructivist and objectivist approaches are considered.…
Descriptors: Constructivism (Learning), Context Effect, Cooperative Learning, Educational Environment
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Graham, William – Educational Technology, 1994
Presents the transcript of an interview with Roger Schank that focused on the use of goal-based scenarios (GBS) for business training. Highlights include traditional approaches to business training and education; human memory models; advantages of GBS; and the value of computers in a GBS learning environment. (eight references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Educational Environment, Interviews
Galeev, Ildar – Educational Technology, 1999
Discusses the development and introduction of expert tutoring systems (ETS), or intelligent tutoring systems. Explains MONAP-PLUS, an example of an authoring tool for the design of an ETS that includes models of the subject domain, the learner, and the learning process; a user-friendly interface; and techniques for developing algorithmic…
Descriptors: Algorithms, Authoring Aids (Programming), Computer Interfaces, Computer Software Development
Cennamo, Katherine S.; Holmes, Glen – Educational Technology, 2001
Discusses the need for increased emphasis on client relations in instructional technology programs of study and describes a graduate course that was developed to meet that need for experiential learning and practice. Explains the model of cognitive apprenticeship learning environments used which includes the sociology, methods, content, and…
Descriptors: Educational Environment, Educational Sociology, Educational Technology, Experiential Learning
Merrill, M. David; And Others – Educational Technology, 1990
Discusses the relationship of constructivism with instructional design theory. Topics discussed include instructional systems development; objectives; learning versus instruction; deep learning versus surface learning; situated learning versus formal instruction; adaptive learning; and the role of interactive educational technology in the design…
Descriptors: Educational Environment, Educational Objectives, Educational Technology, Educational Theories
Chaves, Eduardo O. C. – Educational Technology, 1993
Discusses informatics policy in Brazilian public schools. Topics addressed include technological dependency; a national informatics policy for education; programed instruction versus discovery learning; the use of LOGO; and the need to change the model of education to create learning environments. (Contains 10 references.) (LRW)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Secondary Education
Gallini, Joan K. – Educational Technology, 1985
Focuses on description of instructional-learning conditions for a LOGO environment hypothesized to be conducive to development of problem-solving skills for both given and new situations based on existing educational research. A LOGO activity for constructing squares and triangles is outlined to illustrate application of the instructional…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Educational Environment, Educational Research
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